Hey guys, here's a concept for the impact hammer. Was inspired by the Perna renders in Kazeo's bio rifle thread, so I wanted to try my hand at something that looked functional and repurposed - in this case, space-mining equipment. Would love to hear what you guys think.
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Impact Hammer
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Its interesting the way you chose to do the way its held as underslung, it makes alot of sense though when you look at power tools Im just not sure how well that would translate to the first person view. I think you certainly have a good grasp of what UT is all about but I do feel as though this could be alittle more scifi, it looks abit too modern still but I really like this one alot and honestly Im not keen on the hammer secondary atm so I dont care if that has to go to make room for a new Impact Hammer modelUpon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.
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Well done...Nails the style.
I'd probably make the impact plates more hammered looking or something. More like brake pads (something they switch out after becoming too worn). Other than that, like someone said, this could sit on the same shelf as the Flak and Rocket Launcher and fit right in.
Nice work.
Rick Kohler
rick.kohler@epicgames.com
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Really nice design.
I like the idea that someone had about combining the impact hammer (Where alt fire isn't liked too much) with the enforcer (Where the alt fire isn't used much). Whether the impact hammer were to fire nails or something like that it would work well as a short range "pistol".
It would resolve the question of what to do with the alt fires of both weapons and open up a weapon slot to create something new for the series.Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.
My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl
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[MENTION=261182]Smurgl[/MENTION] that doesnt sound bad at all, its certainly worth trying as I feel the current Impact Hammer alt still has some of the negative effects of the Shield Gun and not alot of the benefits. If we are merging any of the Unreal Championship lore then there are Rivet guns and I really wanted to make a weapon more like a nailgun myself, Im a big fan of the Needler in TF2, Nailgun/Super Nailgun in Quakes and Bioshock 2 is a prime example of how a weapon like that can work and feel great. Im not sure if I could let the Enforcer go though, it has the akimbo and gangster so it is pretty unique amongst this genre of game.
Why not go for the more is more option, Epic has a community here to support em so maybe it shouldnt be oh we cant because we have a small team but what can we do with ALL of the people we have at our disposal.
Great suggestion though, I like this type of thinking outside the boxLast edited by MonsOlympus; 05-05-2016, 08:46 AM.Upon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.
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I love the overall feel of this. As has been stated before though - the actual front of the weapon needs to appear more like a hammer or tamper head. I'm thinking this could be accomplished by taking the overall form of the current head, flatten the very front of it to create a true impact face (squared to the ground when used - not an actual square shape) - and like a tamper put a steel pressed pattern on the face. To accommodate the alt-fire mode, either portions of the plate flip away revealing the shield-gun portion (rotate the inner 2 plates) - or alternatively the plate has pre-existing holes that permit the functionality. I can work up a rough 3d mesh concept of what I mean tonight.
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