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Impact Hammer

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  • replied
    This has to be the final impact hammer! Nice work!

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  • replied
    As long as I know you might finish it eventually, I am happy. Thanks so far! Looking good!

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  • replied
    Looking great dude. Really like the details on that side piston so far.

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  • replied
    Originally posted by Waverun View Post
    Thanks dude. It looks awesome. It kind-of looks like a toy with that brightness, but then again, it's supposed to be a completely new version of the Impact Hammer, so I don't blame you. If this is the finished version, then do you plan on sending this to the UT-Devs for animating, and/or asking MaxCarnage to create sounds for it?
    Yeah its brightness is on the cartoony side but that's just placeholder color. When working on the High polygon model materials don't matter other than for breaking up the forms. The finished version would get its fair share of wear and tear.

    With that said I'm still in limbo with this model, its about 70% finished with regards to the High poly, and there would be a ton more work after that's finished. Its work I'm willing to do I've just been really busy with Chaos:UT and Epic seems less than enthusiastic about the impact hammer staying in the game so I've had it on the back burner.

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  • replied
    Originally posted by thatscrawnyki View Post
    Thanks dude. It looks awesome. It kind-of looks like a toy with that brightness, but then again, it's supposed to be a completely new version of the Impact Hammer, so I don't blame you. If this is the finished version, then do you plan on sending this to the UT-Devs for animating, and/or asking MaxCarnage to create sounds for it?

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  • replied
    Originally posted by Waverun View Post
    Do you mind posting a first-person view of your Impact Hammer? I know Eode has been working on his own Impact Hammer for a while, but I'd like to see yours for now since Eode hasn't shown his own Impact Hammer.
    Attached Files

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  • replied
    Originally posted by thatscrawnyki View Post
    I do feel like working on this again. I loved eightball's designs and I know he worked hard on them so I want to do them some justice. With that said the fate of the impact hammer seems to still be up in the air so I've still got this on a back burner.

    I know there is a lot of support for this design coming from the community and even the team at Epic so hopefully when the time comes I'll just have to make the final push to get it into the game.
    Do you mind posting a first-person view of your Impact Hammer? I know Eode has been working on his own Impact Hammer for a while, but I'd like to see yours for now since Eode hasn't shown his own Impact Hammer.

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  • replied
    Originally posted by Rainmaker_CZ View Post
    Hi, do you feel like working on this one again? Would be really good.
    I do feel like working on this again. I loved eightball's designs and I know he worked hard on them so I want to do them some justice. With that said the fate of the impact hammer seems to still be up in the air so I've still got this on a back burner.

    I know there is a lot of support for this design coming from the community and even the team at Epic so hopefully when the time comes I'll just have to make the final push to get it into the game.

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  • replied
    Originally posted by thatscrawnyki View Post
    Thanks a lot! I'll be pushing pretty hard on this soon. I've got a lot of other stuff I'm working on check out the latest epic blog postfor info on the chaos mod!
    Hi, do you feel like working on this one again? Would be really good.

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  • replied
    Originally posted by ßaal View Post
    Please scrawnykid and eightball, Keep up the good work, this Looks very promising!!!
    Thanks a lot! I'll be pushing pretty hard on this soon. I've got a lot of other stuff I'm working on check out the latest epic blog postfor info on the chaos mod!

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  • replied
    Please scrawnykid and eightball, Keep up the good work, this Looks very promising!!!

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  • replied
    Thanks so much, haven't had much time to work on this but I'd expect some progress soon.

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  • replied
    Bruh that's awesome.

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  • replied
    [MENTION=9859]thatscrawnyki[/MENTION] yeah its more in regards to the player anim than the weapon itself. When I see weapons like this they are held across body so one arm stretches but in real-life a person may hold it more center depending on what they are doing. You dont want to twist at the wrist (pretty important body part for powertools ) too much because it looks bad and at the same time if its too straight it looks wrong too. I think a larger issue here will be the stance of the player and making it kind of line up in the FP and TP views, even the UT3 anims were kinda screwy in FP and TP for it.

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  • replied
    What's the purpose of the smaller hammer on the side which fits into the larger one?

    Which reasons are there for it to be mirrored or not mirrored on the other side?

    Does a tread pattern on an impacting surface make it more or less effective?

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