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Rocket Launcher - IN PROGRESS

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    Is not my work Chris Perna hast this make

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      So, I'm here to ask Epic team this: are you going to fix this? Please, this problem remains unsolved since UT99.

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      -Luigi Rapetta
      (rapfamily4)

      My projects list:
      Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

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        Originally posted by rapfamily4 View Post
        So, I'm here to ask Epic team this: are you going to fix this? Please, this problem remains unsolved since UT99.
        You mean visual indication of last shot loading? Yeah, I think that would be cool.
        - got sig? -

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          I mean that there shouldn't be a rocket there, if the last one is loaded in the barrel.

          -Luigi Rapetta
          (rapfamily4)

          My projects list:
          Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

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            It seems simple old trick with zeroing bones' scale could do the trick (watch ammo container closely):



            It's better to have a separate anim/montage though. However this simple tweak would work as a short term (and easy to do) solution.
            - got sig? -

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              Uh, interesting! Nice work, exo7341! Epic should see this!
              Last edited by rapfamily4; 10-09-2016, 02:30 PM.

              -Luigi Rapetta
              (rapfamily4)

              My projects list:
              Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

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                Originally posted by rapfamily4 View Post
                Uh, interesting! Nice work, exo7341! Epic should see this!
                I have to agree, this looks intriguing.

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                  Originally posted by rapfamily4 View Post
                  Uh, interesting! Nice work, exo7341! Epic should see this!
                  [MENTION=1513]Flak[/MENTION] [MENTION=6633]Chris Perna[/MENTION] [MENTION=9771]YemYam[/MENTION] [MENTION=303904]ZombieGreenWood[/MENTION] [MENTION=17599]Rick Kohler[/MENTION]

                  ,,|,.............................................................................................coffee addicted !!!

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                    Originally posted by exo7341 View Post
                    It seems simple old trick with zeroing bones' scale could do the trick (watch ammo container closely):



                    It's better to have a separate anim/montage though. However this simple tweak would work as a short term (and easy to do) solution.
                    Yeah Old trick that is very useful
                    You can detail ammo consumption like that, do weapon customization (even like in Crysis) create a loading platform by using little animation, etc.

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                      What happens if you pick up ammo pack when you have 1 ammo though?

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                        Why this RL could be 6 rockets & 6 slots?, like original UT

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