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    Material Sequence

    In unreal engine 3 there was a Material Sequence we could use to display a sequence of textures sort of like a slideshow. Mostly used for those "animated" level screenshots that would show several different views of the map spaced a few seconds apart.

    I'd like to do something similar with level screenshots in UT4. Does anyone know of a way to do that under unreal engine 4?

    Flipbooks aren't what I'm looking for... I want something I can just plug 2 or more textures or materials into and have it display them one after another in a loop.

    #2
    Originally posted by MoxNix View Post
    In unreal engine 3 there was a Material Sequence we could use to display a sequence of textures sort of like a slideshow. Mostly used for those "animated" level screenshots that would show several different views of the map spaced a few seconds apart.

    I'd like to do something similar with level screenshots in UT4. Does anyone know of a way to do that under unreal engine 4?

    Flipbooks aren't what I'm looking for... I want something I can just plug 2 or more textures or materials into and have it display them one after another in a loop.

    I tried looking for this awhile ago too but gave up for now! I have a couple maps that used that technique that I want to recreate for ut4 some day!

    .... so yes, interested with this as well!


    http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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      #3
      Hmm as far as I know I don't think it can be done with just a texture, which is what the level-shot property takes as an input. It'd be nice to see that implemented down the road though.

      Actually now that I think about it, allowing a video in that spot would be cool too.
      DM-Nine | CTF-HolyOak

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        #4
        I was just thinking about this last night as well, there has to be a way to do this, but if there is, I don't know what it is. If anyone does figure it out, I'd love to know.

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          #5
          I believe this will work for you.

          Material parameter collections might look scary but you can get simple ones setup pretty quickly in blueprints.

          I guess you are talking about using materials/textures that already exist and need importing into a scene/map? This is one such way of doing this and can be compiled for a UT map and run as a background item if simple, or even as a functional UI/switch system if you really want, but then we are getting deeper into a topic.
          Maps:

          DM-PSi ; DM-Genku ; DM-Untold Storage ; DM-Station (WIP) ; DM-HeatRay Physx (WIP)

          DM/TSD-Formidable (WIP)

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