I thought this would be really fun to create something with our community.
I've created a basic map shell, feel free to add or remove anything you like, I've left plenty of room for additives and subtractions. I've put random spotlights in just to give the map some visibility, theme can be anything as long as it all matches and looks good. (nothing too crazy on the eyes)
We get a list of people who would like to participate, each person spends no more than one day adding to the map before zipping up and uploading the umap file, content file and pak file to the RushBase account provided. https://ut.rushbase.net/publicmaps I will PM the password to everyone on the build list so they can upload their build.
Community Map Builder List
I've added a Rushbase link to the umap file.
Instructions
Once we are done with this map we can start another, but this time the the second person on the list builds the first shell.
That's it! Who is gonna be second on the list?


I've created a basic map shell, feel free to add or remove anything you like, I've left plenty of room for additives and subtractions. I've put random spotlights in just to give the map some visibility, theme can be anything as long as it all matches and looks good. (nothing too crazy on the eyes)
We get a list of people who would like to participate, each person spends no more than one day adding to the map before zipping up and uploading the umap file, content file and pak file to the RushBase account provided. https://ut.rushbase.net/publicmaps I will PM the password to everyone on the build list so they can upload their build.
Community Map Builder List
- effects69 (^FX)
I've added a Rushbase link to the umap file.
Instructions
- Download the zip file, extract the umap file and the content file. Place them in the Unreal Tournament content folder
- open the umap in your editor
- Add to the map, BSP, Meshes, Textures, lighting, weapons, ammo (anything you like)
- Map has to be playable so nothing silly.
- keep brushes to the grid, it's currently set to 10
- If you add any custom content make sure you save it into the *Community-Map content folder provided*
- Add your name using the TextRendor Actor to something in the level. Nothing too big, mine has been added to a crate (^FX)
- once you have finished making the changes, rename the map Community-Map-(version) 01,02,03 and so on
- Cook (share level)and add the Pak file to the zip with the umap and content folder
- Upload the umap file and any relevant content to the rushbase account provided Publicmap password publicmap
- Make a post on this thread with your updated version and some screenshots.
Once we are done with this map we can start another, but this time the the second person on the list builds the first shell.
That's it! Who is gonna be second on the list?
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