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Question - Dynamic GI & Area Lights

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  • replied
    Originally posted by Yourname942 View Post
    Is there a pdf or video of the Naughty Dog discussion that you are talking about?
    Specifically?

    http://miciwan.com/SIGGRAPH2013/Ligh...%20Of%20Us.pdf

    That pdf talks about The Last of Us.

    Leave a comment:


  • replied
    Is there a pdf or video of the Naught Dog discussion that you are talking about?

    Leave a comment:


  • replied
    Originally posted by Yourname942 View Post
    I just found this tutorial: https://www.youtube.com/watch?v=xamOHJF2UTs (Dynamic GI & Area Lights), but should this be avoided for UT multiplayer levels? (DM,CTF, etc) Is there a massive performance loss if I follow this guide? Thank you.

    I don't really have any valid reason to use it other than making the map "look pretty" or to practice using it in a level.
    Yes. It kills frames. What you want is as much baked lighting as possible, so to maximise frames for competitive play, where you are in 144+ range @ 1440p+

    If you were creating an atmospheric adventure game, I would say otherwise as you can deal with 30-60 @ 1080p and the more atmosphere the better. Just ask Naughty Dog, they have got this whole topic sussed.

    Leave a comment:


  • started a topic Question - Dynamic GI & Area Lights

    Question - Dynamic GI & Area Lights

    I just found this tutorial: https://www.youtube.com/watch?v=xamOHJF2UTs (Dynamic GI & Area Lights), but should this be avoided for UT multiplayer levels? (DM,CTF, etc) Is there a massive performance loss if I follow this guide? Thank you.

    I don't really have any valid reason to use it other than making the map "look pretty" or to practice using it in a level.
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