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Finished BSP ports from UT99 and 2k4 Maps

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  • replied
    Great work!

    How easy are you finding it to port maps over, and is there any useful way to do so?
    I'm willing to help with the Assault maps provided I get a UE4 license, and fortstandard objectives are created in UE4. However, there are a few changes that ought to be implemented to some maps (such as widening the entrance ramp on Overlord) to make the game accessible to 2014 - how do people feel about that?

    Leave a comment:


  • replied
    Originally posted by sneh View Post
    Remember to scale everything 200%
    Has it been determined that that's the actual scale number? Thought we were waiting on a more finalized physics system.

    Leave a comment:


  • replied
    Stick this topic, or move this information somewhere. BSP floorplans are perfect starting point for making map remakes and they save a lot of work. It shouldn't be lost.

    Leave a comment:


  • replied
    Nice work!

    --
    Last edited by sneh; 05-21-2014, 01:51 PM.

    Leave a comment:


  • replied
    Originally posted by Thomson View Post
    text
    Cheers for your work and the summary.

    Leave a comment:


  • started a topic Finished BSP ports from UT99 and 2k4 Maps

    Finished BSP ports from UT99 and 2k4 Maps

    With the help of a few people i've managed to import UT99 and 2k4 map brushes into UE4.
    Big shoutout to Trev at this point.


    I've done the porting for following maps
    Code:
    Unreal Tournament 99
    CTF-Command
    CTF-Coret
    CTF-Cybrosis
    CTF-Darji16
    CTF-Draery
    CTF-EternalCave
    CTF-Face
    CTF-Face][
    CTF-Gauntlet
    CTF-HallOfGiants
    CTF-High
    CTF-Hydro16
    CTF-Kosov
    CTF-LavaGiant
    CTF-Niven
    CTF-November
    CTF-Noxion16
    CTF-NUcleus
    CTF-Orbital
    DM-Agony
    DM-ArcaneTemple
    DM-Barricade
    DM-Codex
    DM-Conveyor
    DM-Crane
    DM-Curse][
    DM-Cybrosis][
    DM-Deck16][
    DM-Fetid
    DM-Fractal
    DM-Gothic
    DM-Grinder
    DM-HealPod][
    DM-Hyperblast
    DM-Kgalleon
    DM-Liandri
    DM-Malevolence
    DM-Mojo][
    DM-Morbias][
    DM-Morpheus
    DM-Oblivion
    DM-Peak
    DM-Phobos
    DM-Pressure
    DM-Pyramid
    DM-Shrapnel][
    DM-SPaceNoxx
    DM-Stalwart
    DM-StalwartXL
    DM-Tempest
    DM-Turbine
    DM-Zeto
    
    CTF-Abreez
    CTF-andACTION
    CTF-Astorial
    CTF-Command
    CTF-Control_LE
    CTF-DDay
    CTF-Denise
    CTF-Flakspam
    CTF-FME][
    CTF-GauntletCB2
    CTF-GrendelKeep_99M
    CTF-GrudgeCB3
    CTF-Inca
    CTF-Inca][
    CTF-Leviathan
    CTF-SprintaCB3
    CTF-ThronsV2
    CTF-Tutorial
    CTF-w00t
    
    Unreal Tournament 2004
    CTF-Chrome
    CTF-Citadel
    CTF-FaceClassic
    CTF-Geothermal
    CTF-Grendelkeep
    CTF-Maul
    CTF-Orbital2
    DM-1on1-Albatross
    DM-1on1-Roughinery
    DM-Antalus
    DM-Asbestos
    DM-Compressed
    DM-Corrugation
    DM-Curse4
    DM-Deck17
    DM-De-Grendelkeep
    DM-DE-Ironic
    DM-Gael
    DM-Rankin
    DM-Sulphur
    Here are the Maps Link
    Here are the Converters Link

    To use them open UE4 and use the File->Import function.
    There are a few things to note.
    1. Many maps are based on an subtractive style, for those create a big box brush that covers the entire map and set the order to first.
    2. The UT2k4 maps us static meshes for imported maps so they are often not complete.


    Also for those who are interested how it's done.
    1. Use UT3Converter2-025c (source: look up!) to extract a map and convert it to UT3
    2. Use UDKConverter (source: look up!) to convert the map.t3d to one compatible with UE4.
    You can use the generated textures and static meshes in your map but you'll have to import most of this per hand.

    A quick reminder: Those are NOT finished maps and my intention is not to remake every UT99 and UT2k4 map but i think they can give decent guidelines on where to start with your own maps and remakes.
    Last edited by Thomson; 06-02-2014, 02:15 PM.
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