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    #16
    Maybe someday i may find the time
    and have the money to create some
    map for the new UT but not sure.
    GOod STUff HERe <<

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      #17
      Advanced &quot;Funneling&quot;?

      The idea behind this is actually quite simple and doable!
      Just make respawners some sort of cannon fodder and that
      they cant frag theriselfes too much and the king duels are
      open like in the funnel deathmatches but of course better
      with tricky sceneries.

      P.S.: As an example see my Ut99 map DW-WorldWar100 - there all
      spawners come in at the maps borders and must assault the bunker
      on the hill in the center where the redeemers and sniperrifles are.
      But this were for example also doable with four tower like bunkers
      in the map border corners only then the spawners must start in the
      middle what isnt realistic and also then they kill each other and score.
      This is the idea - to find a eplaintation for the spawning - like when
      in the center be cave exits or something better. The actual advance
      of this cloud spawning is though the efficiency of redeemer attacks
      - so its also not just bad (only difficultier to eplain).
      Last edited by Kaal979; 09-03-2014, 04:31 PM.
      GOod STUff HERe <<

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        #18
        Design Plan - Tower Assault Map (UT99)

        Designing Exterior and then Interior
        1. Visual appearance - realizing imaginations as sketches with
        focus on silhouette shapes and window and door placement.
        2. Adding authenticity like defendability also against imaginary
        war machinery like flightcrafts et cetera.
        3. Adjusting the designs in terms of playability especially with
        bots and humans also focussed on fair chances and flow (s.a.).
        4. Termining weapon placements and if necessary
        changing few designs for optimization.
        5. Drawing the design on raster paper
        in order before creating it in the editor.
        6. After testing the finished design trial of various terrain
        surroundement designs and deciding outside pickup placements.
        7. Building and texturing of the entire map.
        8. Bot pathing and such and again texturing adjustements.
        GOod STUff HERe <<

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          #19
          Here already some older concepts from back when
          the map was originally planned as MonsterHunt map.
          Im still keeping this in mind but imo. more important
          is the deathmatch/teamdeathmatch setup.
          Pay attention to the cool ramp shape at bottom
          level where attacker from outside be hindered to
          use the towers dead ankle to hide from above fire!
          Although this is (not) only authenticy design since
          im planning to not add closing doors as seen in all
          original UT DM maps.

          P.S.: One of the coolest things of this map be how
          players who die need to again run the long and
          dangerous ways to the action - similar like in Mh.
          Who didnt read the posts above - all players and
          bots spawn at the map borders from where all run
          to the tower positioned in the center!
          Attached Files
          Last edited by Kaal979; 09-15-2014, 03:56 PM.
          GOod STUff HERe <<

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            #20
            The first rough silhouette shaped with
            loads of rubbing/erasing old lines.
            Attached Files
            GOod STUff HERe <<

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              #21
              Improved variant!

              P.S.: Heres a link with the planned UMX:
              http://dfiles.eu/files/tsk1318ia
              And yes - there shall lay many
              nali skeletons around - horrific!
              Attached Files
              Last edited by Kaal979; 09-15-2014, 10:22 PM.
              GOod STUff HERe <<

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                #22
                After long "meditations" now the interior drawed as sidecut.
                Next i can begin to bring the top levels on raster papers!

                P.S.: The waved lines shall show some sort of liquid
                zone (like e.g. in dm-healpod) where players can swim
                up or down - a substitute for elevator.

                P.S.2: Ideas and critiques are welcome - especially
                for the second top room which should be better
                defendable - maybe also there elevators instead of fluid?!
                I think the problem ther is the symmetry only with the four ways.
                Attached Files
                Last edited by Kaal979; 09-17-2014, 05:45 PM.
                GOod STUff HERe <<

                Comment


                  #23
                  Its so weird (chickle) but posting always brings improvement ideas!
                  So i now found a great way to once segment the long fluid way
                  and also to make the rooms more interesting and arena-like (liandri)!
                  Simply that way that the players must leave the fluid under a ramp in
                  order to get on it to enter the next - lots of bridges and stuffs going there.
                  The perfect opportunity to make the design even more defense oriented for
                  the higher positioned.
                  Last edited by Kaal979; 09-17-2014, 06:03 PM.
                  GOod STUff HERe <<

                  Comment


                    #24
                    Now - months after the imagination of the tower im remembering a once planned map of the Afghanistan warzone came back in my mind!
                    The plans were to create a giantic playground which reflects any aspects of the actual country with things like - ruins - volcanic crater
                    fields - mountains with caves and of course many military stuffs like trenches bunkers ect. Now after abit dreaming of this map i found it
                    could advance to a extraterrestric planetary scenery and i could add in the tower from above - the planet Afghanis idea is born!
                    When im also adding elements from my once planned map mountain fort monsterhunt and many great action stuffs like airstrikes - mines
                    - vehicles - animals - destryable ruins and many more in a perfectionized way in terms of design but also gameplay the map could become
                    UT crossing a legendary work which servers as ideal for maps in coming actual games!
                    GOod STUff HERe <<

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                      #25
                      Btw. - how about adding the above tower to this sort of great fortress at all?
                      (Good level design definitively gonna take a loot planning time!)



                      GOod STUff HERe <<

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                        #26
                        After a long meditation about the towers environment
                        im still unsure what is better - a sand planet where crystals
                        grow and with lava bassins or more the prehistoric jungle scenery.
                        Btw - the entire thing shall also receive a moat filled either with
                        water or lava. Opinions are appreciated!
                        GOod STUff HERe <<

                        Comment


                          #27
                          I got a super idea - i could try making both at once!
                          Maybe this way even they could not need to be updated.
                          GOod STUff HERe <<

                          Comment


                            #28
                            Abit Halo - abit Tribes and a whole lotta Unreal - the
                            entire thang should somewhat look like this (though
                            the fortification needs improvement later)!

                            Click image for larger version

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                            P.S.: The actual lift liquid
                            zones in the tower shall have
                            ascending healing effects!
                            Last edited by Kaal979; 12-28-2014, 04:02 PM.
                            GOod STUff HERe <<

                            Comment


                              #29
                              Again - im planning to make this for for UT99 only so if
                              a certain developement team would like it in some new
                              game id be more than honored if they made a adaption!
                              GOod STUff HERe <<

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                                #30
                                This concept (DM Tower) is hereby declared
                                as "Open Source" without any claimed rights!
                                Grab it while you can!
                                GOod STUff HERe <<

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