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Flak Cannon does not bounce on custom static mesh.

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    Flak Cannon does not bounce on custom static mesh.

    Hello,

    I imported a static mesh and am using it in a blueprint as movable. I tried going into the generic lift blueprint to look at its collision preset and this did not fix the issue. Does anyone have any ideas?

    Thanks!

    #2
    Originally posted by Staplehead View Post
    Hello,

    I imported a static mesh and am using it in a blueprint as movable. I tried going into the generic lift blueprint to look at its collision preset and this did not fix the issue. Does anyone have any ideas?

    Thanks!
    static mesh editor=>collision
    Maps:

    DM-PSi ; DM-Genku ; DM-Untold Storage ; DM-Station (WIP) ; DM-HeatRay Physx (WIP)

    DM/TSD-Formidable (WIP)

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