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The Frozen ocean concept

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    The Frozen ocean concept

    Map with large areas where there is only the ocean water frozen in a very strong storm. A certain reaction that froze the ocean in an instant. The weather was also changed immediately, the snow is falling.



    The different gametypes could be used under one concept, maps with different size and gametype can be used but the environment is similar. Several ships and submarines frozen into the ice also may be stations that were built after freezing, etc. Vehicles can be on the planforms, ship deck. The ship frozen into the ice can be in the form of a tower to reach. It is also possible to go inside the submarine or the submarine is opened / torn from ice. Flying vehicle are also stand on the platforms. Such frozen maps can also be in the form of a labyrinth. Tunnels-arches can be drilled through frozen ice waves. And also the descent down through a large hole bored by a thermal laser like in AVP movie.

    #2
    You want someone to make it?

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      #3
      The best words in this post... "Flying vehicle" We need them! The map concept is 100% doable. Did I mention we need Vehicles
      Running the Mega Hub for everyone to enjoy!

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        #4
        You want someone to make it?
        This concept in a collection of this forum. If someone wants, he can start doing. But I do not know what to play on such a map if the game has standard gameplay. I imagined this under the UT3 concept and gameplay or something similar. This not about battles in closed corridor rooms. In general, this is about a certain type of mission that could be present in the game or 10x10+ gameplay. With vehicles ofcourse Although there may be CTF. Medium-large maps and a lot of work with frozen waves, as part of the landscape (like work with high hills-mountains on the maps where they are). Also like a set of maps for one concept.

        UT3 game about - you have in game battle-camera and do some action-movements that looks epic (perhaps this work is not as good as much people would like in UT game), but at the same time, the player opens-explores the map as in a single-player game - this is a very important difference between UT3 and games with standard gameplay. The whole set of features makes fights in UT3 every time new and maps are played in a new way in new match. If you have standard gameplay - running around the corridor with tightly soldered gameplay to a square map it is always played the same and looks also the same in every match.
        Last edited by Andriushka; 06-12-2018, 11:30 AM.

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