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    too cramed

    the maps imo dont have much room to move like close quarters makes the game more fast paced but once double jump gets added than it really would be very cramped and lack of mobility to go around.

    #2
    For now double jump won't be added.

    Several of the maps are very small even with the current movement. I hope the movement gets better but it is going to make several maps completely broken when it does.
    HABOUJI! Ouboudah! Batai d'va!
    BeyondUnreal - Liandri Archives [An extensive repository of Unreal lore.] - Join us on IRC [irc.utchat.com - #beyondunreal]

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      #3
      Originally posted by The_WOLF_GANG View Post
      the maps imo dont have much room to move like close quarters makes the game more fast paced but once double jump gets added than it really would be very cramped and lack of mobility to go around.
      ...and that was part of the problem with the UT 2004 floaty-dodgey movement. The maps ended up being real large and open.
      UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

      UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

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