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    I haven't tried to package the game for ages, but I really don't think packaging the game will work right through the editor right now since UT is a modular build and the editor assumes monolithic.

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  • started a topic Packaging Fails

    Packaging Fails

    Has anyone else received this error when attempting to Package the game? How can it be fixed? I have the current freeware version of MS Visual Studio 2013 installed. I'm doing the build through the UT Editor version of the Engine.

    ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\UT4 Editor\UnrealTournamentEditor\UnrealTournament\Binaries\Win64 with wildcard UnrealTournament-Win64-Shipping.exe and exclusions

    BuildCommand.Execute: ERROR: BUILD FAILED

    Program.Main: ERROR: AutomationTool terminated with exception:

    Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\UT4 Editor\UnrealTournamentEditor\UnrealTournament\Binaries\Win64 with wildcard UnrealTournament-Win64-Shipping.exe and exclusions
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