Announcement

Collapse
No announcement yet.

Crash Report WHen Loading Game - After Using Editor

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Crash Report WHen Loading Game - After Using Editor

    So I ported and saved a map in the editor (to the default directory). When I went to run the game it crashed and gave me this report. Any ideas? Editor still works fine.

    MachineId:5594E1694ECD326D7D36FC9BCF757EA2

    Unknown exception - code 00000001 (first/second chance not available)

    Fatal error: [File:\BuildFarm\buildmachine_++depot+UE4-UT-Releases\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [

    KERNELBASE + 37901 bytes
    UE4_Core_Win64_Test!FOutputDeviceWindowsError::Serialize() + 268 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    UE4_Core_Win64_Test!FMsg::Logf__VA() + 500 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
    UE4_CoreUObject_Win64_Test!ULinkerLoad:perator<<() + 194 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3995]
    UE4_ShaderCore_Win64_Test!operator<<() + 129 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\shadercore\private\shader.cpp:210]
    UE4_ShaderCore_Win64_Test!FShader::SerializeBase() + 134 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\shadercore\private\shader.cpp:790]
    UE4_Engine_Win64_Test!TShaderMap<FGlobalShaderType>::SerializeInline() + 1428 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\shadercore\public\shader.h:1070]
    UE4_Engine_Win64_Test!FMaterialShaderMap::Serialize() + 1177 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\materials\materialshader.cpp:1686]
    UE4_Engine_Win64_Test!FMaterial::SerializeInlineShaderMap() + 508 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\materials\materialshared.cpp:630]
    UE4_Engine_Win64_Test!SerializeInlineShaderMaps() + 508 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\materials\material.cpp:439]
    UE4_Engine_Win64_Test!UMaterial::Serialize() + 54 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\materials\material.cpp:1696]
    UE4_CoreUObject_Win64_Test!ULinkerLoad::Preload() + 555 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2967]
    UE4_CoreUObject_Win64_Test!EndLoad() + 457 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
    UE4_CoreUObject_Win64_Test!LoadPackageInternal() + 1716 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:908]
    UE4_CoreUObject_Win64_Test!ResolveName() + 2321 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
    UE4_CoreUObject_Win64_Test!StaticLoadObject() + 149 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
    UE4_UMG_Win64_Test!ConstructorHelpersInternal::FindOrLoadObject<UMaterialInterface>() + 534 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:33]
    UE4_UMG_Win64_Test!UWidgetComponent::UWidgetComponent() + 399 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\umg\private\components\widgetcomponent.cpp:272]
    UE4_CoreUObject_Win64_Test!UClass::CreateDefaultObject() + 361 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\class.cpp:2506]
    UE4_CoreUObject_Win64_Test!UObjectLoadAllCompiledInDefaultProperties() + 460 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:739]
    UE4_CoreUObject_Win64_Test!ProcessNewlyLoadedUObjects() + 146 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:815]
    UE4_Win64_Test!FEngineLoop::PreInit() + 7014 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\launchengineloop.cpp:1308]
    UE4_Win64_Test!GuardedMain() + 235 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\launch.cpp:113]
    UE4_Win64_Test!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4_Win64_Test!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4_Win64_Test!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

    #2
    lol I just resolved the issue right after posting this!

    It had made a folder called WindowsNoEditor in the Pak folder. I removed it and now the game starts.
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

    Comment


      #3
      Seeing as I obviously saved it all wrong.. Whats the correct way to save a map and make it playable in game?
      Win 10
      iMac (27-inch, Late 2013)
      3.5 GHz Intel Core i7
      32 GB 1600 MHz DDR3
      NVIDIA GeForce GTX 780M 4096 MB

      Maps:
      DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
      2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

      Comment

      Working...
      X