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    #31
    I added a 1 to the name and re-uploaded to Dropbox. This should be the right file. As for the weapons, it started out as a Flak-only map, sort of light shotguns in tight spaces. I didn't want sniping, but let's see how it plays out.

    https://www.dropbox.com/s/d5qd85vdev...ditor.pak?dl=0


    W.I.P.s
    DM-Containers

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      #32
      Originally posted by BigAl3D View Post
      I added a 1 to the name and re-uploaded to Dropbox. This should be the right file. As for the weapons, it started out as a Flak-only map, sort of light shotguns in tight spaces. I didn't want sniping, but let's see how it plays out.

      https://www.dropbox.com/s/d5qd85vdev...ditor.pak?dl=0
      this version doesn't seem to be working? ... I'm getting the "Entry" map? ... and I noticed the file size is exactly same size as the last one!? ... I would think with the fixed wall it would recalculate lighting/shaders and you would have a slightly higher file size? ... not positive but I would think so!

      Let me know!


      http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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        #33
        I guess I'll recompile a fresh one tonight and get back to you. Thanks.


        W.I.P.s
        DM-Containers

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          #34
          Originally posted by BigAl3D View Post
          I guess I'll recompile a fresh one tonight and get back to you. Thanks.
          no problem! ... I just put the last one on for now as that one redirects just fine!

          ...unless you uploaded the same one as the last one and you thought it was the new one? lol (I've done that before!) lol


          http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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            #35
            I'd be grateful if you would add my CTF maps to your server, and perhaps they could be played when you switch it to CTF. They're all textured-up. You can find the three of them here:

            https://ut.rushbase.net/Whippersnapper
            UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

            UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

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              #36
              Originally posted by raxxy View Post
              There is a bug with redirects that is time-based, after 60 seconds the download will be cancelled.

              this 60 seconds is universal, if you have a connection that downloads at 1KB/s, your maximum map size is 60KB, if you download at 1GB/s, your maximum map is 60GB.

              There are ways to work around it but it requires significant effort to do so.

              Next build modhubs will likely have every map running on them in a custom map ruleset, globally (within reason)
              Any word on when/if this will be fixed?
              Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

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                #37
                I don't think so. I deleted the Dropbox file, grabbed the only .pak file in my folder, which looks perfect if I create my own game, and pasted it fresh into Dropbox. By adding a 1 to the name I figured it would generate new code for the link. Odd that it runs perfectly in my UT game.

                Any chance you didn't actually replace the file?


                W.I.P.s
                DM-Containers

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                  #38
                  Originally posted by WHIPperSNAPper View Post
                  I'd be grateful if you would add my CTF maps to your server, and perhaps they could be played when you switch it to CTF. They're all textured-up. You can find the three of them here:

                  https://ut.rushbase.net/Whippersnapper
                  Downloaded your maps and tested Hardcore out with redirect and played a round! ... nice work, this would be killer with BR as well!
                  I'm currently looking into possibly setting up a dedicated server for CTF as well instead of sharing the server with the DM's but in the mean time I will switch between the two every other day!

                  If you just happen to get a lot of buddies together and want to go at it hit me up with a PM and I'll hook you up!




                  @M^uL ... yeah, nxt build not coming fast enough!


                  http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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                    #39
                    Originally posted by BigAl3D View Post
                    I don't think so. I deleted the Dropbox file, grabbed the only .pak file in my folder, which looks perfect if I create my own game, and pasted it fresh into Dropbox. By adding a 1 to the name I figured it would generate new code for the link. Odd that it runs perfectly in my UT game.

                    Any chance you didn't actually replace the file?
                    yeah, its not even showing up in my "Create a Game" for maps available!

                    This is default location for everyone who downloads a custom map and where they need to put it to play it...

                    C:\Program Files\Epic Games\UnrealTournamentDev\UnrealTournament\Content\Paks

                    You need to move your copy from: * C:\Users\YourName\Documents\UnrealTournament\Saved\Paks\MyContent .... then place it into the above folder then see if you can see/play it!



                    *again, I use default install for everything as I only have a C: drive!


                    http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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                      #40
                      Cool Beans about the possible CTF server.

                      I better get going on my Coret refit.
                      Portfolio / DM-Morpheus / CTF-Coret

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                        #41
                        I think I know what's going on. The actual map name is DM-Containers. I think when I added the "1" to the name, I'm guessing is doesn't match something in the .pak. I just deleted the 1 in the filename and it works perfectly. Try it on you copy to see and let me know.


                        W.I.P.s
                        DM-Containers

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                          #42
                          Originally posted by BigAl3D View Post
                          I think I know what's going on. The actual map name is DM-Containers. I think when I added the "1" to the name, I'm guessing is doesn't match something in the .pak. I just deleted the 1 in the filename and it works perfectly. Try it on you copy to see and let me know.
                          ah yeah, I will try that and let you know!

                          ....just tried and yes the map is fixed but not wanting to complete the redirect when testing on the server it just kicks you back to splash screen!

                          I think it would be best to go back in the editor and "Save As" ... rename it then cook/publish again for a new shared copy! .... sorry to give you the bad news!


                          http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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                            #43
                            Originally posted by laambo View Post
                            ah yeah, i will try that and let you know!

                            ....just tried and yes the map is fixed but not wanting to complete the redirect when testing on the server it just kicks you back to splash screen!

                            i think it would be best to go back in the editor and "save as" ... Rename it then cook/publish again for a new shared copy! .... Sorry to give you the bad news!
                            ok hold that thought!!!! ..... It seems to be working fine atm!


                            http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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                              #44
                              Just played Morpheous with some bots and it feels pretty good. Wondering if the gravity is too low. Don't remember exactly how the original was, but it seems like it could use a little more. Too easy to float away.

                              I'm assuming your server is running these test maps as a rotation, but 15 min. each is a long time. I'd have to clock in over 2 hours just to try them all. That's just me though.


                              W.I.P.s
                              DM-Containers

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                                #45
                                Originally posted by BigAl3D View Post
                                Just played Morpheous with some bots and it feels pretty good. Wondering if the gravity is too low. Don't remember exactly how the original was, but it seems like it could use a little more. Too easy to float away.

                                I'm assuming your server is running these test maps as a rotation, but 15 min. each is a long time. I'd have to clock in over 2 hours just to try them all. That's just me though.
                                I just used default game setting! ... I guess I could set them to 10 min. ? and maybe lower the frag count?

                                ...always up for suggestions!


                                http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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