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Clearing map check errors?

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    Clearing map check errors?

    Hello everyone, I am having an issue with the map check that is performed after building geometry. It is taking a unnecessarily long time to build. The map is built and the message log shows up but if I am unable to use the editor or close the window. It appears to still be working in the background, then after about 5-10 minutes it is finally done. This has slowed down progress on my level a ton.

    Once it completes it shows errors and warnings for assets that are no longer in my level. A pretty hefty amount of them too. I am thinking this is what is causing the slowness during the building process. Is their any way to clean the un used references like in UDK? I am unable to clean these references, well because they don't exist anymore. Any way to fix this?

    Thanks.
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