Hello everyone, I am having an issue with the map check that is performed after building geometry. It is taking a unnecessarily long time to build. The map is built and the message log shows up but if I am unable to use the editor or close the window. It appears to still be working in the background, then after about 5-10 minutes it is finally done. This has slowed down progress on my level a ton.
Once it completes it shows errors and warnings for assets that are no longer in my level. A pretty hefty amount of them too. I am thinking this is what is causing the slowness during the building process. Is their any way to clean the un used references like in UDK? I am unable to clean these references, well because they don't exist anymore. Any way to fix this?
Thanks.
Once it completes it shows errors and warnings for assets that are no longer in my level. A pretty hefty amount of them too. I am thinking this is what is causing the slowness during the building process. Is their any way to clean the un used references like in UDK? I am unable to clean these references, well because they don't exist anymore. Any way to fix this?
Thanks.