I'd like to go in there and port (or in some cases recreate) a couple of maps from UT2K4. Redoing some of the BSP work isn't a big deal to me, but I'm not ready to spend forever re-creating all the decorative static meshes from scratch.
If I'm not mistaken, for UT2K4 the static meshes are stored in .ASE format. Has Anyone had any success in converting these static meshes into a usable format in UE4? I've spent the last day and a half looking for different methods including Blender scripts, 3DS Max plugins, etc.
No luck thus far on my end, and this is probably the only thing keeping me from converting some 2K4 maps that people have been asking for like DM-DE-Osirus2.
If I'm not mistaken, for UT2K4 the static meshes are stored in .ASE format. Has Anyone had any success in converting these static meshes into a usable format in UE4? I've spent the last day and a half looking for different methods including Blender scripts, 3DS Max plugins, etc.
No luck thus far on my end, and this is probably the only thing keeping me from converting some 2K4 maps that people have been asking for like DM-DE-Osirus2.
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