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UT4 Converter - 0.9.1 - [25/08/2018]

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    #16
    It is a nice to tool to help on a small part for map conversions although i can make it very clear to all of you using this tool or want to convert maps.

    There will never be a tool that can convert a map in a simple way to UE4 and the simple reason for this is that there is a huge gap between the old versions and UE4.

    I worked with Unreal engine since the very first game Unreal and hosted many servers and mods in the past.
    Currently I am converting maps to UE4 and part of this tool I also use but it can do only give you a start for like 10% , why is that ?
    It just gives you the layout even i have a way to get static meshes included which this tool does not provide it is still good for layout.

    The old games were piece by piece limited and adjusted to that time's hardware limits.


    UE4 biggest change is the PBR materials so they need different workflow. On old textures they used fixed shadows and will not look correct in dynamic lights.
    All meshes before UT3 are low poly models, they look way to ugly in UE4 as do the textures due 1k limit on pre UT3 and UT3 is fine for textures in UE4 as has mostly 2K textures and more fit to UE4 materials (Bump maps etc).
    Light system also has big update, by import you only will have static lights no dynamic shadows, it explains why textures has shadows drawn on them. (baked in)
    Textures which animate will never work, they need a rebuild.

    There are more issues but those are the biggest ones.
    There is no point to just do a copy paste map in the new unreal engine as it just will be bugged all the time, no tool can solve it but a good workflow can.
    You need several tools to make the map work correctly and fix the bugs, in general its redesign the textures, remodel the meshes, rebuild light system.
    If you don't do that it will be ugly as hell and no idea why to take the effort to let an old game run on an awesome new engine which eventually could make you favorite map much better because limitation they had that time are not there in current engine.

    I hope you people see the point, the tool is a good start to have the layout but you need to improve the map to solve the bugs, and it will always be like it.
    Currently I am working on DM-Compressed and it will take 2-4 weeks for a map without making it too fancy but just cool or even awesome to play !

    Maybe it will be submitted to Marketplace just as a showcase it can be done to the community.

    To Creator: its a good tool you make for letting people easy have a convert template, keep updating it.

    Final Hint: Umodel is the tool you need it does most of it and 3d max plugin from same guy to remodel and export to FBX, inverted faces can be adjusted in 3d max and multi materials also as they are bugged in static meshes. You can export almost everything with that tool even the meshes.

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      #17
      Don't tell me what to do Mr. Bold Text.

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        #18
        Can you upload Roughinery ? There is only ut99 maps in your folder.

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          #19
          Originally posted by cafe View Post
          Don't tell me what to do Mr. Bold Text.
          I don't, i just clear out how it is as there are people which believe there will be a tool that does all the magic, i only point to the direction in which way you can do it.
          Based on your comment i can see how you get so many post, can you be more useful on your replies to help people instead of useless comments as your UT prototyper title i suppose you can say something more useful as that.
          Last edited by DiGiCT; 07-19-2015, 06:01 AM.

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            #20
            Temple screen shots look great. I'll have to give this method a try.
            Join the community Facebook page
            https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

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              #21
              hey guys, a total beginner of mapper here.....
              i just ported a map from ut99 to ut4
              in perspective mode the map looks ok containing ut99 textures.
              when i coock the map to a pak though, the map has ingame no textures at all....
              what am i doing wrong?

              (ps. when opening the map it takes a while because its 'compiling shaders' which isnt the case when i open a standard ut4 map (it opens directly).
              lies here the solution?
              Visit our website unreal-battles.net
              Join the
              European UT4 community on Facebook @ www.ut4.eu/fb-group-page/ and webchat + games @ click here


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                #22
                someone should make video tutorial for noobs like me

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                  #23
                  Originally posted by bass3 View Post
                  someone should make video tutorial for noobs like me
                  Someone already did, it's in the first post!

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                    #24
                    guys, what am I doing wrong?
                    perspective mode good with ut99 textures
                    when coocked and opening in ut4 no textures....
                    Visit our website unreal-battles.net
                    Join the
                    European UT4 community on Facebook @ www.ut4.eu/fb-group-page/ and webchat + games @ click here


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                      #25
                      Don't forget to upgrade your Unreal and UT textures to the modern Hi-res packs from http://www.uttexture.com
                      http://www.oldunreal.com/cgi-bin/yab....pl?board=S3TC
                      The extracted textures will be much better for your conversions than the teeny-tiny originals.
                      Alt: Download page http://www.oldunreal.com/textures.html

                      If you have never used them in Unreal and UT before, you will be stunned at the difference in the old games.
                      Note: You must be using a modern video renderer http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?board=2
                      You will be able to see immediately the sort of improvement you can expect with your finished conversions.
                      Who wants a UT99 FOOD FIGHT ?

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                        #26
                        Originally posted by Dr.Flay View Post
                        Don't forget to upgrade your Unreal and UT textures to the modern Hi-res packs from http://www.uttexture.com
                        http://www.oldunreal.com/cgi-bin/yab....pl?board=S3TC
                        The extracted textures will be much better for your conversions than the teeny-tiny originals.
                        Alt: Download page http://www.oldunreal.com/textures.html

                        If you have never used them in Unreal and UT before, you will be stunned at the difference in the old games.
                        Note: You must be using a modern video renderer http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?board=2
                        You will be able to see immediately the sort of improvement you can expect with your finished conversions.
                        For those who need it, I have created an easy to use auto-installer for the high-res texture packs (as well as instructions for manual installation) here: http://www.prounreal.org/forums/viewtopic.php?t=80975

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                          #27
                          There seems to be an issue with having your UT4 editor in a folder with spaces (I use C:\Games\Epic Games\). When trying to convert I get a lot of SEVERE messages saying:

                          null Cannot run program "C:\Games\Epic": CreateProcess error=740, The requested operation requires elevation

                          I have tried setting "run as administrator" on every exe involved, including umodel and nconvert
                          Last edited by chicken-; 09-02-2015, 10:37 PM.

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                            #28
                            needs quotes probably somewhere in the code for the path to handle this. Spaces don't work. You might be able use %20 instead of the space if you can manually specify the path.

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                              #29
                              Originally posted by chicken- View Post
                              There seems to be an issue with having your UT4 editor in a folder with spaces (I use C:\Games\Epic Games\). When trying to convert I get a lot of SEVERE messages saying:

                              null Cannot run program "C:\Games\Epic": CreateProcess error=740, The requested operation requires elevation

                              I have tried setting "run as administrator" on every exe involved, including umodel and nconvert
                              Well i do have UE4 Editor folder with spaces "C:\Program Files\Epic Games\UnrealTournamentEditor" it works fine for me.
                              Same for my UT games all in "C:\Program Files (x86)\Steam\SteamApps\common\" (space in folder name)
                              Maybe the converter is installed (extracted) in some folder with spaces. (maybe check that it has no spaces, i did not give a try about converter yet when it's installed in a folder with spaces).

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                                #30
                                I dunno, I reinstalled everything into c:\Games\EpicGames\ and it's been working fine.

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