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UT4 Converter - 0.9.1 - [25/08/2018]

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  • UT4 Converter - 0.9.1 - [25/08/2018]

    Name UT4 Converter
    Version 0.9.1 (25/08/2018)
    Author Me (XtremeXp/WinterIsComing)
    Status Discontinued
    Description Helps convertings any map from previous unreal / unreal tournament games to UT4
    Download UT4-Converter-0.9.1
    Requirements
    • Windows 7 / Vista / 8 / 10 - 64 bits
    • Java 8 SE
    • Unreal (Tournament) previous game with latest patch
    • NConvert texture conversion program
    • UModel















    Old UT3 Converter topic: https://forums.epicgames.com/threads/588848

    Note:
    For unreal 1, use latest patch from www.oldunreal.com


    Known bugs / limitations :
    • [UT99] Custom textures are not being converted
    • [UT2003/4, UT3] Staticmesh conversion does not keep original collision volume
    • [U2] Unreal 2 conversion barely tested so many things might not work properly
    • [U1/UT99] Rotated textures with PanU/V set are not correctly aligned
    • [UT2003/4, UT3] Shaders not yet converted so many surfaces/staticmeshes may not be textured
    • [UT2003/4, UT3] Terrain partially converted for UT2003/4. No terrain conversion yet for UT3.
    • Flag bases/Teleporters do not import correctly if you do not have loaded previously a map (like CTF-Face)containing these actors Note: no need to re-load again a map once they have been correctly imported at each new UE4 Editor start.
    Click image for larger version  Name:	UT4Converter-0.4.png Views:	1 Size:	73.2 KB ID:	357448
    UT4 Converter
    Click image for larger version  Name:	DM-ArcaneTemple-UT99-HD-UT4Conv0.4.png Views:	1 Size:	944.9 KB ID:	357450
    DM-ArcaneTemple (UT99)
    Click image for larger version  Name:	DM-Ranking-UT2004-UT4Conv0.7.png Views:	2 Size:	831.4 KB ID:	359583
    DM-Ranking (UT2004)
    Click image for larger version  Name:	DM-DeckUT4DemoConv.jpg Views:	1 Size:	646.1 KB ID:	363801
    DM-Deck (UT3)

    The project is now discontinued. UT4 is for me now a dead/abandoned game walking on the agony path like UT3 did. I no longer have the will to continue working on the converter and i'm focused on other projects/stuff in life now.
    Best regards.

    History:
    - 0.9.1 - 25/08/2018
    • Hotfix: fixed some unconverted resources.

    - 0.9.0 - 19/08/2018
    • added support for UDK maps (conversion quality is like UT3 = medium)
    • u1/ut99: default scale is now 2.5X
    • u1/ut99: decreased light intensity from 60 to 35
    • ut2003/4: decreased light intensity from 80 to 70
    • ut2003/4: fixed staticmeshes skins not being correctly applied
    • ut2003/4: handled uv2Mode, uv2Skin (thanks MoxNix for reporting)
    • ut2003/4/ut3: fixed some cases where some textures from staticmeshes where not converted
    • ut2003/4: added support for LadderVolume, PressureVolume, SnipingVolue, ConvoyPhysicsVolume, xFallingVolume, IonCannonKillVolume,
      HitScanBlockingVolume, ASCriticalObjectiveVolume, LeavingBattleFieldVolume, xFallingVolume
    • ut2003/4: VolumeTrigger, MessageTrigger, CrowdTrigger, UseTrigger, MusicTrigger, RedirectionTrigger,
      GravityTrigger, MaterialTrigger, TriggeredCondition, ScriptedTrigger now converted to TriggerVolume
    • ut2003/4: fixed lift actor property in lift exit actor not being set
    • ut2003/4: added support for multiple skins (corona) with lights
    • all: fixed some teamplayerstarts being converted as playerstart
    • all: fixed crash on UT4 editor import if trigger had either radius or height set to 0
    • unreal 2: fixed no staticmeshes or textures being converted. Since umodel does not support the game
      the conversion quality of resources is not good yet (staticmeshes with bad roration and uv)
    • unreal 2: added support for Trigger TT_USE case
    • all: movers forced to movetime=0.1s if their movetime is 0s (else won't move at all)
    • all: tag property now being converted
    • all: brushes/movers with flat horizontal shape are now being converted back (need convert them to staticmeshes
      prior fisrt build)
    • ut3: now no longer loads lightmap when extracting textures from packages (=quicker conversion)
    • ui: updated welcome screen
    • u1/ut99: fixed mover using default sound if no sound was set originally
    • ui: added option for lightmap resolution (default 128 for UE1/UE2 else 32)
    • ui: progress bar now being update more often
    • ui: remove notification of unconverted actors

    Videos:
    http://www.youtube.com/watch?v=_H7EYKHg27M (UT99 Arcane Temple)
    http://www.youtube.com/watch?v=S8qa2KhTPUA (UT3->UT4 full conversion video tutorial (DM-Morbias))
    http://www.youtube.com/watch?v=2xRc_I41vLE (DOM-Aswan UT2004 conversion test)
    http://www.youtube.com/watch?v=YIuFhvqgD2w (DM-ArcaneTemple UT99)

    Attached Files
    Last edited by ШιητεЯΙsСσmιηɡ; 12-04-2018, 04:14 PM.

  • replied
    At least we have Radical Heights and Lawbreakers for modding these games are also abandoned just like Jazz Jackrabbit 3, Unreal Tournament 2016.

    Leave a comment:


  • replied
    What if Fortnite Battle Royale modding support won't have official support? So it would have to be just unofficial modding support (according to Epic Tencent Games Trello Roadmap) of Fortnite Battle Royale,huh? But modding support on Epic Games Launcher/Store only for random indie games.

    Leave a comment:


  • replied
    Originally posted by kevincrans View Post
    Gamerz31w, That sounds like a wonderful idea.
    Personally, I also stopped caring about UE4 a while ago, because it's starting to look a lot like Unity and doesn't support it's own PSK format anymore.
    Even though I prefer UE3 over UE4, Still I'm excited to see what your project beholds.

    ШιητεЯΙsСσmιηɡ, since you abandoned the UT4 Converter, would it be easier to start working on your UT3 Converter again?
    That lifts one very complex engine from your shoulders, because UE4 is an entirely different engine anyway.
    I'm sure a lot of people will care once you continue that project with UDK compatibility under the name UDK Converter, However that's just a suggestion.

    But if you are indeed retiring from this, I'd really like to welcome Gamerz31w to the development of UT4 conversion.

    Thank you for your support and I wish you both success!
    Guys I know more-or-less how this tool is working however first of all I have no idea in which programming language. All I know that Unreal Engine 1,2,3 and 4 were written in C++,right? I dunno what else I can change by myself and how to make changes in next updates.That's the whole problem.

    Leave a comment:


  • replied
    I heard Epic Games closed their studio temporarily just for a one week. Anyway I wish Epic Games could make at least one or two new official updates for Unreal Tournament 2016. The most of maps can't be fully converted in UT4XConverter tool and the rest got missing vertices,water physics vfx,weapons models animation gfx. I'm just wondering in github I saw some plans for future updates of this tool like models extraction. So did he intended to literally extract models within visible skeletal meshes by using this tool. Because usually models in Unreal 1 had no skeletal meshes.I guess for example it could be possible to extract freely model of female Prisoner 849,Skaarj Trooper,Naali...etc. within textures. Did character animations in Unreal Engine 1 in late 90's are make like pixelated sprites in early 90's(when NPCs' were flat just like in Paper Mario) or like traditional old-school classic 2d cartoon animations? Because nowadays 2d platform sidescrollers for instance Rayman Origins used skeletal meshes in characters paint-brushed cartoony-like visual aesthetics. Unreal Engine/Editor 3 is able to properly import .t3d map files geometrical meshes are turning usually into transparent wireframes and there's a risk that UDK or Unreal Editor 3 might be crashed and application gets frozen. Let's make FBRXConverter instead of UT4XConverter. Anyway Fortnite prototype was made in Unreal Engine 3,right?
    Last edited by Gamerz31w; 06-23-2019, 01:52 PM.

    Leave a comment:


  • replied
    Gamerz31w, That sounds like a wonderful idea.
    Personally, I also stopped caring about UE4 a while ago, because it's starting to look a lot like Unity and doesn't support it's own PSK format anymore.
    Even though I prefer UE3 over UE4, Still I'm excited to see what your project beholds.

    ШιητεЯΙsСσmιηɡ, since you abandoned the UT4 Converter, would it be easier to start working on your UT3 Converter again?
    That lifts one very complex engine from your shoulders, because UE4 is an entirely different engine anyway.
    I'm sure a lot of people will care once you continue that project with UDK compatibility under the name UDK Converter, However that's just a suggestion.

    But if you are indeed retiring from this, I'd really like to welcome Gamerz31w to the development of UT4 conversion.

    Thank you for your support and I wish you both success!
    Last edited by kevincrans; 06-14-2019, 05:30 PM.

    Leave a comment:


  • replied
    If this tool was,is and will be abandoned for a very long time and period probably never gonna be updated in the future. I heard soon Epic Games will add modding support(according to Epic Games Trello Roadmap) probably for Fortnite Battle Royale in that case do you have plans for new tool which I named FBRXConverter which might replace UT4XConverter in the future.

    Leave a comment:


  • replied
    thanks ШιητεЯΙsСσmιηɡ for the tool that made it potable to get old school maps for UT F2P and all the best for your up coming projects

    Leave a comment:


  • replied
    Guys this is the first map I imported thanks to UT4XConverter.
    http://www.mediafire.com/file/57qzlb...ditor.pak/file

    Leave a comment:


  • replied
    *edited*

    Dear ШιητεЯΙsСσmιηɡ,

    Too bad UT4Converter has been cancelled, I really hoped to see the this converter reach milestone 1.0 since you already implemented so much functionality in your converter
    I thought that it's better to finish this project for once and for all, but it's more important to move on to your next project.

    I always look out to the projects of high quality developers like you.
    I want to wish you Good Luck with what you're doing right now!

    Sincerely,

    Kevin Crans
    Last edited by kevincrans; 06-14-2019, 01:17 PM.

    Leave a comment:


  • replied
    Originally posted by ÐutchSmºke View Post
    BiGup yourself ШιητεЯΙsСσmιηɡ, your contribution for UT4 is uncontesable based on the fact that without you, I wouldn't have 194 maps up for play.
    On behalf of the LoPinGiacs, best of luck with your new endeavors!
    I would like to second this.

    Leave a comment:


  • replied
    BiGup yourself ШιητεЯΙsСσmιηɡ, your contribution for UT4 is uncontesable based on the fact that without you, I wouldn't have 194 maps up for play.
    On behalf of the LoPinGiacs, best of luck with your new endeavors!

    Leave a comment:


  • replied
    Hi people, the project is indeed discontinued. UT4 is for me now a dead/abandoned game walking on the agony path like UT3 did. I no longer have the will to continue working on the converter and i'm focused on other projects/stuff in life now.
    Best regards.

    Leave a comment:


  • replied
    Originally posted by Gamerz31w View Post
    Interesting tool,but why it was discontinued?
    Why was UT4 alpha discontinued?

    Leave a comment:


  • replied
    Interesting tool,but why it was discontinued?

    Leave a comment:

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