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UT4X Converter - 1.0.0 - [22/02/2020]

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  • replied
    Originally posted by barsam2a View Post

    DM-Viridian -> https://utcc.unrealpugs.com/map/109-DM-Viridian

    I haven't seen any of the other maps you've mentioned though
    Thanks.
    Got Viridian, need SE

    Leave a comment:


  • replied
    Originally posted by iSenSe` View Post
    This is so much needed.
    Hopefully you guys have not forgotten this beautiful project.

    DM-JumpFever
    DM-SmallMountain
    DM-ViridianTourneySE
    DM-Compulsive
    DM-MokumX
    DM-Deck15

    and soo on
    DM-Viridian -> https://utcc.unrealpugs.com/map/109-DM-Viridian

    I haven't seen any of the other maps you've mentioned though

    Leave a comment:


  • replied
    This is so much needed.
    Hopefully you guys have not forgotten this beautiful project.

    DM-JumpFever
    DM-SmallMountain
    DM-ViridianTourneySE
    DM-Compulsive
    DM-MokumX
    DM-Deck15

    and soo on

    Leave a comment:


  • replied
    Still not working...I am doing nothing wrong that I can see at all. Every so often I reinstall everything, from Epic games to Visual C++ packs to nconvert to umodel to whatever you want, and it just does not work for me any longer and I can not use this tool.

    Leave a comment:


  • replied
    Originally posted by Mitch Mitchell View Post

    3: IF I am not converting a pre-UT3 map, why is the convertor informing me of a "UCC.EXE ERROR" when it is not using it to convert?

    4: Same question: why is it telling me there is an error when it should not be using UCC.EXE and instead reading information from the XXX.T3D file I manually created.

    5: Is it that the command fails, or are there other more reaching and varied reasons for the failure message to appear?
    3/4 - ucc.exe is not used only for .t3d export it might be also used to get some textures (.tga) files for terrain for exemple
    5: one of possible reason is that a linked package (file) is not present (e.g: some staticmesh package (.usx) linked to a level package (.unr/ut2/3) otherwise this program is not always stable and for some packages it fails to export all resources.
    In that case ask Epic .


    Originally posted by kevincrans View Post
    Ϣίητεѓ, thanks for fixing the bug I posted and very quick to!

    However, I don't know if you are already aware of it,

    or that I require the 227I patch installed, instead of the 227H,

    but I seem to get a lot of bsp holes in Vortex2 and other maps of Unreal Gold.

    Are you able to fix this or do you know what I'm doing wrong?
    I had tried the first Unreal 1 map as well few months ago (because would love Unreal 1 ported on UT4 )
    and had the same problem. This is due because the converter does not handle yet some property called "SheerAxis" in brush properties for a very few brushes (like 1-5%) which no longer exists in UE4/UT4.
    That's why some brushes are misplaced thus maybe generating some bsp holes.
    It seems like it translates/mirror the brush relative to some specific axis.
    I've ever worked a couple of hours on this and haven't found yet the formula to get the brush correctly converted.

    Note 1: there might be also bsp holes because of some brushes with "flat" shapes which are not well supported by UE4. Converter does remove most of them (like sheet brush for water surface)
    but more complex ones are not. (e.g: "Mover6" in AS-Rook (UT99), you will see that some edges are 'flat' (no volume). Detecting them and remove them can take some significant amount of time.
    Generally these brushes are close from bsp holes. Click image for larger version  Name:	BspHoleFlatBrush.png Views:	1 Size:	31.4 KB ID:	391913






    Note 2: as for the sheeraxis conversion thingy there might be a way to bypass it. Open your map in U1 editor select all actors -> copy -> new map -> paste -> then save (as .unr) but you may lost embeded textures in map file.
    I tested with vertex, there are less bsp holes but still some ..

    Edit:
    Removing these brushes seems to make the bsp holes in vortex2 gone away. Click image for larger version  Name:	Vortex2BspHoles.png Views:	1 Size:	374.8 KB ID:	391914
    Click image for larger version  Name:	Vortex2BspHoleBrush887.png Views:	3 Size:	69.3 KB ID:	391918
    Attached Files
    Last edited by ШιητεЯΙsСσmιηɡ; 08-06-2017, 04:44 AM.

    Leave a comment:


  • replied
    Ϣίητεѓ, thanks for fixing the bug I posted and very quick to!

    However, I don't know if you are already aware of it,

    or that I require the 227I patch installed, instead of the 227H,

    but I seem to get a lot of bsp holes in Vortex2 and other maps of Unreal Gold.

    Are you able to fix this or do you know what I'm doing wrong?

    Thanks in advance!
    Attached Files

    Leave a comment:


  • replied
    Originally posted by Ϣίητεѓ View Post
    1: The .t3d location does not matter at all. Which directory you talking about? The one that is auto selected when selecting map or the one that pops after conversion ends?
    For first one it's always the UT3/Cooked folder and for second one always <UT3Converter>/Converted/<MapName>

    2: .t3d file is the base file UT4 converter needs to parse used brushes and actors (staticmeshes, lights, ...).

    3: .t3d file can be either retrieved via ut3.com (for UT3) or ucc.exe (for older UTs) "batchexport" command OR when copying/pasting all level in UT3 editor to some text editor.

    4: Unlike ucc.exe from previous UTs, since the unreal engine 3 version at this time was kinda in beta/alpha stage, the ut3.com program does export brushes (and other stuff) but they are not ordered correctly ... UNLIKE copy/pasting actors from ut3 editor to some new .t3d file.
    That's why UT3 conversion needs the "manual" .t3d file (copy/paste from UT3 editor) to order correctly the brushes.

    5: Sometimes ut3.com fails (crashes) at exporting level to .t3d that's why "manual" .t3d file is needed for you but since it also needs to sort correctly brushes (for UT3 only) it needs another .t3d which is your case is the same one.
    1: yes, the one that is autoselected. I was just curious whether this had changed from prior versions where it did not matter, and it still does not.

    2: Understood, no change.

    3: IF I am not converting a pre-UT3 map, why is the convertor informing me of a "UCC.EXE ERROR" when it is not using it to convert?

    4: Same question: why is it telling me there is an error when it should not be using UCC.EXE and instead reading information from the XXX.T3D file I manually created.

    5: Is it that the command fails, or are there other more reaching and varied reasons for the failure message to appear?

    Leave a comment:


  • replied
    Originally posted by Mitch Mitchell View Post

    Perhaps I may ask another question: does the location of the *.T3D file matter at all?
    The reason I ask this, is because whenever I attempt a conversion, the directory it immediately offers me is not the location of the *.T3D file.
    The .t3d location does not matter at all. Which directory you talking about? The one that is auto selected when selecting map or the one that pops after conversion ends?
    For first one it's always the UT3/Cooked folder and for second one always <UT3Converter>/Converted/<MapName>

    Originally posted by Mitch Mitchell View Post

    Further clarification - I have always selected everything from the UT3 Editor, copied it, and pasted into a new notepad++ file, and saved not as a text file, but a generic file, with the suffix of T3D - has this process changed at all; should I now be saving it as a text file, but with a T3D suffix?

    Racking my brains here trying to figure out why this doesn't work, but cannot fix this problem...these two errors halt the process before it has been able to export anything.
    .t3d file is the base file UT4 converter needs to parse used brushes and actors (staticmeshes, lights, ...).
    .t3d file can be either retrieved via ut3.com (for UT3) or ucc.exe (for older UTs) "batchexport" command OR when copying/pasting all level in UT3 editor to some text editor.

    Unlike ucc.exe from previous UTs, since the unreal engine 3 version at this time was kinda in beta/alpha stage, the ut3.com program does export brushes (and other stuff) but they are not ordered correctly ... UNLIKE copy/pasting actors from ut3 editor to some new .t3d file.
    That's why UT3 conversion needs the "manual" .t3d file (copy/paste from UT3 editor) to order correctly the brushes.
    Sometimes ut3.com fails (crashes) at exporting level to .t3d that's why "manual" .t3d file is needed for you but since it also needs to sort correctly brushes (for UT3 only) it needs another .t3d which is your case is the same one.



    Leave a comment:


  • replied
    Originally posted by Ϣίητεѓ View Post
    Which map? (precisely) The converter relies on "UT3.com" program to export level as .t3d file. Sometimes this program does not export correctly or crashes and in that case
    the converter can't do more. You may try converting the map from a .t3d file (copy/paste within UT3 editor) instead of .ut3 file but it won't convert embedded resources that might be in .ut3 file.
    Perhaps I may ask another question: does the location of the *.T3D file matter at all?

    The reason I ask this, is because whenever I attempt a conversion, the directory it immediately offers me is not the location of the *.T3D file.

    Further clarification - I have always selected everything from the UT3 Editor, copied it, and pasted into a new notepad++ file, and saved not as a text file, but a generic file, with the suffix of T3D - has this process changed at all; should I now be saving it as a text file, but with a T3D suffix?

    Racking my brains here trying to figure out why this doesn't work, but cannot fix this problem...these two errors halt the process before it has been able to export anything.

    Leave a comment:


  • replied
    Originally posted by kevincrans View Post
    I got a substraction-problem while converting DM-Peak of UT99. Near and in the elevators of this map.
    The brush is not correctly substracted, since version 0.8.4.
    I only could upload 2 of the 4 screenshots..
    Would you pleas fix this for the next version?
    Thank you in advance!
    You are right! It's been fixed now with new 0.8.9 version. I re-tested DM-Peak, seems ok now.

    Originally posted by Mitch Mitchell View Post
    It will not work and tells me two key points:

    UCC.EXE fails
    PERSISTENTLEVEL.T3D is missing

    What do these two critical RED errors actually mean?

    Thanks again,
    Which map? (precisely) The converter relies on "UT3.com" program to export level as .t3d file. Sometimes this program does not export correctly or crashes and in that case
    the converter can't do more. You may try converting the map from a .t3d file (copy/paste within UT3 editor) instead of .ut3 file but it won't convert embedded resources that might be in .ut3 file.

    Leave a comment:


  • replied
    Hi Winter,

    If you could explain to me what these error messages mean, perhaps I can lock down the problem, because I cannot figure why after:

    1: uninstalling UT3 completely, taking care to delete the folders Epic add to my "mygames" folder is also deleted.
    2: RE-installing UT3, VERIFYING the installation via Steam, taking care to ensure all binaries are installed, and UE3 batches for installation have completed.
    3: Installing the appropriate JAVA, UMODEL and NCONVERT files as of today's date

    It will not work and tells me two key points:

    UCC.EXE fails
    PERSISTENTLEVEL.T3D is missing

    What do these two critical RED errors actually mean?

    Thanks again,

    Leave a comment:


  • replied
    I got a substraction-problem while converting DM-Peak of UT99. Near and in the elevators of this map.
    The brush is not correctly substracted, since version 0.8.4.
    I only could upload 2 of the 4 screenshots..
    Would you pleas fix this for the next version?
    Thank you in advance!

    Leave a comment:


  • replied
    Originally posted by Mitch Mitchell View Post

    Hi Winter!

    Oh, it's one of the UOF Low Poly maps:

    http://unrealcarnage.com/uof-low-pol...v1-1-released/

    I'm sure I just need to re-start something in the steam folder, or verify the install of something.

    Java, umodel, nconvert & official untampered versions only, nothing out of the ordinary, but am running checks this morning...

    ninja edit: I've converted this map many times before.
    Hello Mitch,
    well i've tested right now without any particular problem on Atori map.
    You prob have indeed something wrong either UT3 or something else.

    Leave a comment:


  • replied
    Originally posted by Ϣίητεѓ View Post

    which map you trying to convert?
    Hi Winter!

    Oh, it's one of the UOF Low Poly maps:

    http://unrealcarnage.com/uof-low-pol...v1-1-released/

    I'm sure I just need to re-start something in the steam folder, or verify the install of something.

    Java, umodel, nconvert & official untampered versions only, nothing out of the ordinary, but am running checks this morning...

    ninja edit: I've converted this map many times before.
    Last edited by Mitch Mitchell; 07-29-2017, 05:27 AM.

    Leave a comment:


  • replied
    Originally posted by Mitch Mitchell View Post
    "Full export for XXXXXXX.ut3 failed with ucc.exe batchexport"
    "File persistentlevel.t3d does not exist"

    I can't seem to side-step this problem in UT3
    which map you trying to convert?

    Leave a comment:

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