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Help going from worldmachine into an unreal tournament map

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    Help going from worldmachine into an unreal tournament map

    My cousin and I have been messing around with world machine and are able to export a giant mountain terrain into unreal engine and add stuff. We were wondering how to somehow import this into unreal tournament so we could make our own maps in the game using the terrain generated by worldmachine. Is this possible?

    http://www.world-machine.com/

    #2
    Thinking you should be able to export your height map from World Machine as a raw/r16 file then import that into the UT Editor when creating a landscape. That's the process for straight-up UE 4 and looks like that's the process for UT as well. I'll try to get a moment over the weekend to verify.

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      #3
      Click → I never did improve this guide but it is enough to achieve exactly what you're asking for.
      Internet BlackOut in <2 weeks,last chance to request 4 years of Unreal Development(something from every Unreal Engine 50+ maps, chars, weapons, mods, mutators and more).

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