In my opinion, one of the big things that determines a map's desirability is framerate.
When I play DM-Outpost23 my framerate, on my modest computer, dips into the mid 20s and sometimes makes it up to 50 FPS in some areas.
There is literally no BSP in Outpost, and I'm sure that was Epic's intention.
As I'm working on CTF-Coret...I notice my FPS to be between 90 and 120 in the bare BSP sections, and 85 to 90 in areas with simple wall meshes placed.
I would say that i'm on my first pass of 3 to 5 passes of "meshing" (also keep in mind that I have no serious lighting yet)
Would it be desirable to texture the flat walls and supplement/decorate them with trim and other decor?
Or is it everybody's goal to have no BSP at all?
Will lighting be a factor on the BSP, as opposed to the meshes?
I'm lookling for opinions and preferences.
Discuss!
EDIT: Also....the only BSP I'm talking about in my maps is simple primitive floors, walls and ceilings.
When I play DM-Outpost23 my framerate, on my modest computer, dips into the mid 20s and sometimes makes it up to 50 FPS in some areas.
There is literally no BSP in Outpost, and I'm sure that was Epic's intention.
As I'm working on CTF-Coret...I notice my FPS to be between 90 and 120 in the bare BSP sections, and 85 to 90 in areas with simple wall meshes placed.
I would say that i'm on my first pass of 3 to 5 passes of "meshing" (also keep in mind that I have no serious lighting yet)
Would it be desirable to texture the flat walls and supplement/decorate them with trim and other decor?
Or is it everybody's goal to have no BSP at all?
Will lighting be a factor on the BSP, as opposed to the meshes?
I'm lookling for opinions and preferences.
Discuss!

EDIT: Also....the only BSP I'm talking about in my maps is simple primitive floors, walls and ceilings.
Comment