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Maps are really, really big?

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    #16
    Hmm I dunno, I always liked smaller maps but I think most are fine in UT4 right now. Probably has to do with the overly effective projectile weapons which makes fighting in really tight quarters no fun.

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      #17
      Hmm, i was talking about DM maps, but ctf maps are also big I agree, takes alot of teleporting to get to other side!

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        #18
        For me the big maps for DM are the unique selling point for this game. I was going to start a thread saying make more maps like DM-SldCastle and DM-Temple as those two maps in there current state are strong maps. They feel fresh and new but classic old-skool at the same time while the smaller maps feel boxy, same-old generic shooter content.

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          #19
          Originally posted by DJswirlyAlien View Post
          For me the big maps for DM are the unique selling point for this game. I was going to start a thread saying make more maps like DM-SldCastle and DM-Temple as those two maps in there current state are strong maps. They feel fresh and new but classic old-skool at the same time while the smaller maps feel boxy, same-old generic shooter content.
          Temple is my favourite of the stock DM maps, after that SidCastle and Cannon are next for larger maps, ASDF and NickTest for smaller maps.

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            #20
            Definitely. Hate the big maps. Suppose you have this really huge, complex, multistoried, maze-like map for a 16 player (T)DM game. You spawn at random, and you might end up searching out an opponent for half a minute. Kinda kills the flow right there. Small, well-designed close quarter maps allow for terrific gameplay and flow. And for CTF, making a map bigger just too make it more difficult to cap quickly is just lazy design.

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              #21
              Agreed 100%

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                #22
                Agreed 100%

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