Announcement

Collapse
No announcement yet.

Maps are really, really big?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Agreed 100%

    Leave a comment:


  • replied
    Agreed 100%

    Leave a comment:


  • replied
    Definitely. Hate the big maps. Suppose you have this really huge, complex, multistoried, maze-like map for a 16 player (T)DM game. You spawn at random, and you might end up searching out an opponent for half a minute. Kinda kills the flow right there. Small, well-designed close quarter maps allow for terrific gameplay and flow. And for CTF, making a map bigger just too make it more difficult to cap quickly is just lazy design.

    Leave a comment:


  • replied
    Originally posted by DJswirlyAlien View Post
    For me the big maps for DM are the unique selling point for this game. I was going to start a thread saying make more maps like DM-SldCastle and DM-Temple as those two maps in there current state are strong maps. They feel fresh and new but classic old-skool at the same time while the smaller maps feel boxy, same-old generic shooter content.
    Temple is my favourite of the stock DM maps, after that SidCastle and Cannon are next for larger maps, ASDF and NickTest for smaller maps.

    Leave a comment:


  • replied
    For me the big maps for DM are the unique selling point for this game. I was going to start a thread saying make more maps like DM-SldCastle and DM-Temple as those two maps in there current state are strong maps. They feel fresh and new but classic old-skool at the same time while the smaller maps feel boxy, same-old generic shooter content.

    Leave a comment:


  • replied
    Hmm, i was talking about DM maps, but ctf maps are also big I agree, takes alot of teleporting to get to other side!

    Leave a comment:


  • replied
    Hmm I dunno, I always liked smaller maps but I think most are fine in UT4 right now. Probably has to do with the overly effective projectile weapons which makes fighting in really tight quarters no fun.

    Leave a comment:


  • replied
    The UT4 CTF maps in my sig aren't real large. So there's 4 maps for you.

    Leave a comment:


  • replied
    i have combined the idea of KGalleon with the look of KBarge, and some inspiration from that other boat level from teh CBP3
    It was originally intended as UT3 VCTF map, but if anyone wants to use a similar approach to a DM UE4 map i feel it will work out very nice.

    Check the size and scale of arcane temple, sounds like it's what your looking for. KGalleon port is still only at a bsp stage. But KBarge uses UT3 mesh that are already available for UE4

    Leave a comment:


  • replied
    Originally posted by bass3 View Post
    I noticed that all maps are really big, they could easly fit in ut2k3/4. I would like too see more maps like Turbine, Codex, Stalwart, Galleon.. etc.
    Those maps were fun, and since with don't have dodge jump or double jump they could easly fit too new unreal as inspiration for mappers!

    Who agrees with me ?
    DM maps are not as big as it may seem while you know how to move around them properly. Map size is driven by in-game movement posibilities, item count and item respawn times - that's why ASDF or Solo are the size they are.

    On the other hand, I agree with you at some point that most maps are quite open, spacious and massive - though as I said, there are strong design reasons behind them being built this way. I am not a fan of crampy and claustrophobic maps, so I wouldn't go into such an extreme either, but I guess two or three maps a bit less spacious than current ones wouldn't hurt anyone ;] I see diversity in designs as a desired thing.

    Speaking of Codex - not sure how good/bad it may stand in new UT in its original shape, but it inspired me a lot in the past. Some of these infuences you may find in DM-Coma
    Last edited by insomnaut; 07-24-2015, 10:41 AM.

    Leave a comment:


  • replied
    I love Stalwart XL from UT '99! i kinda like Turbine and Galleon. don't know what Codex is. I like the idea that we have more bigger maps for Assault/Vehicle CTF, and Warfare. it gives us more space to work with so we can incorporate new Anti-Air Weapons and have more Air Vehicles and Vehicles in General, and maybe have Skaarj Cyborg Vehicles, who knows? does anyone like my ideas too?

    Leave a comment:


  • replied
    Originally posted by bass3 View Post
    I noticed that all maps are really big, they could easly fit in ut2k3/4. I would like too see more maps like Turbine, Codex, Stalwart, Galleon.. etc.
    Those maps were fun, and since with don't have dodge jump or double jump they could easly fit too new unreal as inspiration for mappers!

    Who agrees with me ?
    DM-StalwartXL (Work in Progress) from UT99 at least:

    https://ut.rushbase.net/trinatek/DM-...wsNoEditor.pak

    Leave a comment:


  • replied
    Originally posted by code187 View Post
    Ive played plenty of maps where its 5 seconds from flag to flag and we go into overtime after 20 min for someone to finally cap after 1 hour. I like small to medium maps, not a fan of HUGE ones. Tested one last year with raxxy took you 5 min to get to other base. coret size is what i mean by medium.

    Let me guess, it's just one open room? What about 5 sec flag runs with obstacles/various paths? I agree that small and those rocket arena-like CTF maps could exist in a small quantity since they are really intense but I don't like small non-open maps.

    Leave a comment:


  • replied
    Originally posted by RPGWiZ4RD View Post
    I prefer bigger CTF maps, I disagree about maps being too small currently. What's so fun about flag runs if you get to your own flag in matter of a few secs? It's only interesting when enemy has a few chances to interact mid-field with various chokepoints so it becomes a challenge to cap, not matter of a quick speedrun when enemy is blinking for a sec.

    For example I preferred the old CTF-Dam layout, always got more interesting battles around the pillars in the water + at the outer base water channel room, now it's just a small open midfield with barely any fighting taking place there and the fights are cheap due to lacking obstacles around.
    Ive played plenty of maps where its 5 seconds from flag to flag and we go into overtime after 20 min for someone to finally cap after 1 hour. I like small to medium maps, not a fan of HUGE ones. Tested one last year with raxxy took you 5 min to get to other base. coret size is what i mean by medium.

    Leave a comment:


  • replied
    Originally posted by code187 View Post
    Ctf could use a few smaller maps.
    Originally posted by [Epic]Chris.Kay View Post
    There are popular maps in all modes that are large and small, whats important is a good variety of both to please different people. I think we could defiantly use some smaller fast paced CTF maps to compliment the bigger ones we have.
    CTF-Buried ;]

    Leave a comment:

Working...
X