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DM-Broken

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    So Conrad, is the map going to be completely finished one day?

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      Yeah, sure. I think that map is pretty much finished: Here comes v11. Sorry for delay!

      11th version:


      First post updated! Zupa!
      Last edited by ConradJustin; 07-11-2017, 04:50 PM.
      For maps and drawings visit: conradjustin.com

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        Good to see you still at it ConradJustin! BiGUp for the recook!


        LoPing
        Explosive High Voltage UT99

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          Re-upload! Plus I also... Eh, nevermind, right? Enjoy!
          Click image for larger version  Name:	broken_v12.jpg Views:	1 Size:	521.6 KB ID:	390623


          Last edited by ConradJustin; 07-12-2017, 03:27 PM.
          For maps and drawings visit: conradjustin.com

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            Thank you for the update! I'll be reloading this beauty shortly.
            LoPing
            Explosive High Voltage UT99

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              The sails should move nicely (thanks to Apex Clothing). I toned down lighting in some areas.Today was a new update so I re-cooked the map:

              Version 13:

              If there are any bugs, let me know! At this moment I consider this map finished. Dunno what should I do about that, so I am leaving it here. Thanks to everyone for their feedback and help!
              Stay tuned for next maps, bye bye!
              Last edited by ConradJustin; 09-10-2017, 08:26 PM.
              For maps and drawings visit: conradjustin.com

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                You know what would be nice?

                If you could spin the windmill around so it can smack people into the sky! Haha! Cool, right?

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                  I really love the look of this map. Not sure why I never mentioned it before other than I am not much for maudlin sentimentality, but artistically this is a very attractive map. It isn't really bad in any way otherwise either. Just shines artistically. Me personally, if I changed anything I'd ad some more plant life like vines clinging to walls or something to enhance the aged vibe. But then I tend to detail the hell out of things.

                  Comment


                    Thanks guys. And you are right, Elmur. Some vines is a good idea, I like how they climb up the walls and work with the architecture. Crazy idea, Waverun. I will use it in a next map, okey? Smacking people seems a little bit hostile, don't you think?

                    Click image for larger version  Name:	broken4.jpg Views:	1 Size:	478.1 KB ID:	393047

                    V 14

                    Download (315MB)
                    drive.google.com/open?id=0ByeWawNl18I1OUFpUUVia3dMUkU

                    Pak name:
                    DM-Broken-v14-WindowsNoEditor.pak


                    Checksum:
                    f86516f25a1637a0143c091df7d6bb1c


                    FILE PATH:
                    /Game/Content/RestrictedAssets/Maps/DM-Broken-v14.umap


                    Two screenshots: Windmill on fire and the flooded part of the city:
                    Click image for larger version  Name:	broken2.jpg Views:	1 Size:	380.5 KB ID:	393048Click image for larger version  Name:	broken3.jpg Views:	1 Size:	261.6 KB ID:	393049
                    The old marketplace with old warehouse. Shock rifle and stinger in this area
                    Click image for larger version  Name:	broken1.jpg Views:	1 Size:	574.3 KB ID:	393050

                    Baaasically the middle with some new assets and slight change in the layout:
                    Click image for larger version  Name:	broken5.jpg Views:	1 Size:	539.8 KB ID:	393051

                    Overall added more stuff, changed lighting but I am afraid the size now got bigger. Its always a trade off and since I have been using higher definition models which I some of them intended for sale on marketplace.... I wwill have to scale their resolution down perhaps.

                    Ps. I wish map could become official but that's not really up to me.
                    Last edited by ConradJustin; 09-11-2017, 05:41 AM.
                    For maps and drawings visit: conradjustin.com

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                      My thought on selling assets you use in maps was to use the map as sort of an interactive preview for the assets. It seems logical to me.... UT is free so the people shopping that want an interactive preview are out nothing but install time (and they may find a great game they enjoy). So you build a map to show off what your selling (you could show off more than 1 marketplace pack in the same map). Pak files are reasonably secure so people ripping your assets out is kinda unlikely(mind you it is possible, anything can be hacked). However UTed also has polygon culling tools and you could do it manually as well resulting in a version of the file that was much less useful were somebody to hack it out.

                      I think waverun has a point. Interactive gimmickry in a map adds to the entertainment value for many players, and finding such things feels rewarding, kinda like an Easter egg. Not sure how logically one could implement such a thing as moving the windmill blades... they aren't known to spin rapidly even in high wind... though they do have significant mass so even at slow moving I guess they would do some damage.

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                        Thank you for the V14 ConradJustin!
                        LoPing
                        Explosive High Voltage UT99

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