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DM-Dying Sun WIP

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  • started a topic [PROTOTYPE] DM-Dying Sun WIP

    DM-Dying Sun WIP

    Click image for larger version  Name:	HighresScreenshot00002.png Views:	1 Size:	416.2 KB ID:	393039

    Finally ready to call this done. We got up to alpha 97, while optimising the layout for 1v1. Beta got to 7, with some small changes and cosmetic improvements. It may change in small ways between builds, but nothing worth mentioning going forwards.

    What you get is a tightish map with z-axis gameplay, lightly space-themed.

    When jj saw the map he saw potential and agreed to help polish the item placement, while I mostly worked on the geometry to support that, improving on the theme as we went.

    Download from utcc:

    https://utcc.unrealpugs.com/map/186

    A rough tour:


    Assets from the UT editor, or SpaceFX from the unreal marketplace. Music my me.
    Last edited by the_hack; 01-14-2018, 07:42 AM.

  • replied
    Thank you for the update Ali! Nice optimization as well.

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  • replied
    Updated lighting...

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  • replied
    Thank you for the update the_hack!

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  • replied
    Have removed all the fog and stuff as i didn't realise how bad it was for performance. also removed meteors as i've never actually noticed them in-game, and set other decorations to appear only on medium settings. https://utcc.unrealpugs.com/map/186-DM-DyingSun

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  • replied
    Thanks again!

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  • replied
    Make sure you have the latest version - you played it in a very unfinished state (almost than 6 months before being finished). Visit here and subscribe to the map too, to get the updates. dm304

    https://utcc.unrealpugs.com/map/186-DM-DyingSun

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  • replied
    dm304 - friend me (the_hack) in game so i can enjoy the replays

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  • replied
    Played this recently with a few of the older guard members. No slow spots and a very busy vertical map. Thanks Hack.

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  • replied
    Originally posted by the_hack View Post
    Good to see you stuck it out to completion Ali! Thank you for the update!

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  • replied
    Done and dusted.



    https://utcc.unrealpugs.com/map/186
    Last edited by the_hack; 01-14-2018, 07:38 AM.

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  • replied
    Here's a duel the nearly finished version. A few weapons have been moved for the beat release, but you get the idea of the map.

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  • replied
    The layout looks really well thought-out and fun to play on. It could maybe use a bit more visual variety to make it easier to see where you are, though.

    By the way, if you would be willing to take a look at my map as well and give me some constructive feedback, I would really appreciate it. I'm trying to improve the layout and flow of the map as much as I can before I start doing an art pass.
    https://www.epicgames.com/unrealtour...-dm-roundabout

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  • replied
    For the mappers: So I thought it might be good to post some information on how i got a dark map to have decent visibility.

    Basically, having a skylight that casts no shadows does something similar, but better, to the post-process ambient cubemap hack to boost shadows. It will allow for a baseline visibility on top of which you can add other lights for atmosphere. Skylight at value 0.3 is enough to afford some basic visibility, 0.5 for darkly lit, 1 i think is standard.

    This also offers a more consistent lighting experience with and without 'simple forward shading'.

    Leave a comment:


  • replied
    Updated OP with beta 001 download. At this stage gameplay factors are final(ish), versions will be less iterative, and more effort will go into looks and feels, probably after a long break.

    Cheers

    https://s3-ap-southeast-2.amazonaws....wsNoEditor.pak

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