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    DM-DarkCastle

    DM-DarkCastle, a Deathmatch map for 6-10 players.

    MapRotation=/Game/DM-DarkCastle/DM-DarkCastle
    RedirectReferences=(PackageName="DM-DarkCastle-WindowsNoEditor.pak", PackageURLProtocol="http", PackageURL="redirect.mpforums.com/ut4/users/wARmAcH1n3ae61/DM-DarkCastle-WindowsNoEditor.pak", PackageChecksum="0ea1dcf0d34b651c518e2f4f1a59c217")

    New download link with actual patch:
    https://drive.google.com/open?id=1sC...-6rFGDbSat2IQU


    Special Thanks to:
    -Low Poly Foliage Forest Pack from Dokyo
    -some few Textures from www.gametextures.com
    -Grass mesh from OliverMH www.blendswap.com/user/OliverMH














    Last edited by wARmAcH1n3; 09-23-2018, 11:44 AM.

    #2
    Now that's sexy. Seriously fantastic looking dling it now to try.

    Comment


      #3
      BLEND

      SHADERS

      use them
      CTF-Azimuth [UT4] - CP_Harbour [TF2] - Artstation - Twitter

      Comment


        #4
        Originally posted by Selentic View Post
        BLEND

        SHADERS

        use them
        What do you mean exactly? A material with blending 2 textures, one bricks one dirt? That's a good idea, maybe I will put it in after the next update.

        Comment


          #5
          Originally posted by wARmAcH1n3 View Post

          What do you mean exactly? A material with blending 2 textures, one bricks one dirt? That's a good idea, maybe I will put it in after the next update.



          This is how I did it in Azimuth. I applied the same thing (with different colours obviously) to metalness/roughness as well. There's probably a suitable mask you could use included in the UT files somewhere.

          You could also do it with two textures, but for just dirt this is less complicated. You could take it a few steps further and use each separate vertex channel to define multiple different blends, ie: mossy stone, dirty stone, broken stone, etc.


          Make it happen, your map looks visually monotonous with blatantly tiling textures with no visual breakup.
          Last edited by Selentic; 05-29-2017, 03:38 PM.
          CTF-Azimuth [UT4] - CP_Harbour [TF2] - Artstation - Twitter

          Comment


            #6
            Originally posted by Selentic View Post




            This is how I did it in Azimuth. I applied the same thing (with different colours obviously) to metalness/roughness as well. There's probably a suitable mask you could use included in the UT files somewhere.

            You could also do it with two textures, but for just dirt this is less complicated. You could take it a few steps further and use each separate vertex channel to define multiple different blends, ie: mossy stone, dirty stone, broken stone, etc.


            Make it happen, your map looks visually monotonous with blatantly tiling textures with no visual breakup.
            Thx, I found a material with such function, changed and modified it. I will update my map by next UT4 update.

            Comment


              #7
              Originally posted by wARmAcH1n3 View Post

              Thx, I found a material with such function, changed and modified it. I will update my map by next UT4 update.
              np dude, take it a step further and get a few grunge/colour/whatever decals going, that'll help a lot alongside blend shaders to break up the monotony of your surfaces. ( i should have mentioned this in the first place tbh )
              CTF-Azimuth [UT4] - CP_Harbour [TF2] - Artstation - Twitter

              Comment


                #8
                Highly appreciate you sharing some more of your works with us wARmAcH1n3!
                LoPing
                Explosive High Voltage UT99

                Comment


                  #9
                  I uploaded a new update: V1.1.0
                  -put some dirt into some textures to break tiling
                  -rotated and flipped some bricks for more variants
                  -added wind sound
                  -some small improvements

                  MapRotation=/Game/DM-DarkCastle/DM-DarkCastle
                  RedirectReferences=(PackageName="DM-DarkCastle-WindowsNoEditor.pak", PackageURLProtocol="http", PackageURL="redirect.mpforums.com/ut4/users/wARmAcH1n3ae61/DM-DarkCastle-WindowsNoEditor.pak", PackageChecksum="56b6fe51df5d7eba61d619b6a4994a91")

                  Download and new screenshots:
                  https://www.allnoobs.com/index.php?/...dm-darkcastle/

                  Comment


                    #10
                    Amazing work bro!!!

                    Comment


                      #11
                      Map is updated on allnoobs

                      Comment


                        #12
                        Do you have a new download link , that link doesn't work . thanks

                        Comment


                          #13
                          Originally posted by Max_Damage_UK View Post
                          Do you have a new download link , that link doesn't work . thanks
                          First post have an updated download link

                          Comment


                            #14
                            Thanks for that.. I'll try it out tonight and get back to you.
                            Max

                            Comment


                              #15
                              Highly appreciate the addition wARmAcH1n3! I'm so hope'n this will load online.. and it Does!
                              Loaded onto the LPA.Replays loaded!
                              It's not often I get the privilage to run around on a map that makes me grin like it's 1999 again! The launches you can achieve on this gem you've put out for us has me air drunk and can safely say the other lopingiacs are all sold on it as well. A nice spot for a deemer as well!
                              Keep Up Knocking them out of the park!
                              Last edited by ÐutchSmºke; 09-29-2018, 05:39 PM. Reason: Fragged some
                              LoPing
                              Explosive High Voltage UT99

                              Comment

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