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DM-Aryth

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  • replied
    Ha ha!!

    Great my friend. My pleasure

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  • replied
    I gave this one a few rounds on max settings today. Seriously impressed! Love the art style and the layout is dynamic - makes for lots of replayability. Thanks for all your work on this one

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  • replied
    Good to see you polishing up your works Steve!

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  • replied
    Map as been updated. I’ve made several things which are :

    1. Fine tune post-process.
    2. Lighting changes and performed a full rebuild, production quality.

    Leave a comment:


  • replied
    Indeed, it's cool

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  • replied
    Filesize reduction while making it look (even) better! BiGup for the update Steve!

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  • replied
    Héhé, THX m8

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  • replied
    logged into the forum only to say you steve, what an elegant and clean and sexy map you did, I played it with the "like a hurricane" bryan ferry song in background and I got a strange and good feeling
    thanks for this map steve!

    Leave a comment:


  • replied
    Map as been updated.

    - Made various little material changes. It look better
    - Reduce map size (±10 MB).

    Still at v. 1.0.

    Leave a comment:


  • replied
    Merci beaucoup kind sir! Pretty darn sweet that you pulled the lighting off with only two points! Keep it Up!
    Reloaded onto the LPA for your enjoyment!

    Leave a comment:


  • started a topic DM-Aryth

    DM-Aryth

    Download: Map, Readme
    Players: 6 - 10
    Version: 1.1
    Released: 01-06-2019
    WinMD5: f4b368500874b6c6096f05281eb3c381

    Story / Histoire:

    A tournament to death in an abstract place, devoid of any organic life stimulates you? So, this tournament will take place in Aryth because it is the place of predilection to satisfy you.

    Un tournoi à mort dans un lieu abstrait, dépourvu de toute vie organique te stimule? Alors, ce tournoi aura lieu à Aryth car c’est l’endroit de prédilection pour te satisfaire.



    Details:

    This level is very different from my previous maps. Visually, it’s a very abstract and clean environment. Also, technically, there are only 2 lights in this level, a skylight and a directional light, that’s it! Very cool, don’t you think My goal while building this thing, was to reach clean visuals and also use a very small amount of static meshes.

    THX for everyone who took the time to help me out or showing their support, encouragement in the WIP thread

    Custom content:

    Materials: 9
    Material function: 0
    Material instance: 34
    Music: stock game track
    Static meshes: 10
    Textures: 5
    VFX: 0

    Dev:

    1.1

    Remade post-process from scratch.
    Lighting changes (and perform full rebuild, production quality).

    1.0

    First final release.
    Last edited by Stevelois; 05-30-2019, 11:20 AM.
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