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General Lift, changing mesh makes it no longer work?

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    General Lift, changing mesh makes it no longer work?

    All im trying to do is setup a lift to use a different static mesh.

    When i do so, the lift no longer functions. it is no longer a solid object in game either.


    Any helpful hints or tips? Thanks.
    Last edited by High Voltage; 10-26-2015, 06:45 PM.

    #2
    Make sure the mesh you are using has a collision mesh

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      #3
      Originally posted by Flikswich View Post
      I was having the same problem as this where only the generic lift mesh would work. In the end I had to edit my mesh and change the collision complexity to "use complex collision as simple" I hope this helps
      Did another search had generic instead of general lift last time. Sloved problem. Hopefully anyone else that has this issue finds this post when they search too.

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