Announcement

Collapse
No announcement yet.

Fixing Uneven Light on a Wall

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by WHIPperSNAPper View Post
    That assumes that you know how to deal with meshes. I'm just a hack amateur, and I know nothing about them other than perhaps inserting and scaling pre-made meshes that are already in the engine, but there isn't going to be a pre-made mesh with that custom material already applied to it for me in that shape.

    I'm guessing that there's some sort of a combination of light / texture / material properties that I can use to get rid of shadowing. In the UT99 Editor, texture surfaces simply had a "Surface Properties - Bright Corners" option. There must be something equivalent in UE4.
    That looks like a reflection issue coupled with not using a subtractive BSP for the gap/hole/door?

    Using a reflection volume (cubic) might be better than (perhaps) a sphere? Very hard to know without seeing the editor viewpoint details and is just guesswork right now.

    Leave a comment:


  • replied
    That assumes that you know how to deal with meshes. I'm just a hack amateur, and I know nothing about them other than perhaps inserting and scaling pre-made meshes that are already in the engine, but there isn't going to be a pre-made mesh with that custom material already applied to it for me in that shape.

    I'm guessing that there's some sort of a combination of light / texture / material properties that I can use to get rid of shadowing. In the UT99 Editor, texture surfaces simply had a "Surface Properties - Bright Corners" option. There must be something equivalent in UE4.
    Last edited by WHIPperSNAPper; 11-23-2015, 03:55 AM.

    Leave a comment:


  • replied
    The tried and true method, cover them with a mesh!

    Leave a comment:


  • started a topic Fixing Uneven Light on a Wall

    Fixing Uneven Light on a Wall

    This wall should look like one solid wall, but some cuts (different BSP components) are being lit differently. Is there a good way to fix this? (Yeah, I could make those particular cuts 1 unit thick and they'd maintain the purpose and no one would notice, but I want to learn to fix this stuff.)

Working...
X