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  • replied
    Originally posted by Binger
    I got it. Any tips would help though, especially links to documentation.
    Set your units in blender to meters.

    Make a 2m tall box, 0.7mx0.7m lengthXwidth. This is your character reference, use this to figure out your scale, so you don't have to constantly import your stuff ingame to test it.

    e: did you really just necro this thread from february

    you did
    Last edited by Envieous; 12-25-2016, 12:57 PM.

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  • replied
    Here you go
    https://wiki.unrealengine.com/Static_Mesh_from_Blender

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  • replied
    Check out youtube, there are some good tutorials on uv mapping and utilizing the FBX export from blender. One thing to note (I found out the hard way), be sure to utilize the FBX text exporter and not the binary.

    Cheers!

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    Last edited by Binger; 11-22-2019, 11:51 PM.
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