Hi Unreal Tournament developers!
Here is my first contribution for the Unreal community.
I made an easy to use material for creating levels inside the Unreal Editor. The settings are now tweaked for the new Unreal Tournament.

So, what does this material do?
1) It projects a grid over the mesh/brush so you can easily see how well everything is aligned.
2) It has a different color for floors/walls/ceilings, this way you can easily see when the floor becomes to steep to walk on.
Here is an example, the left one is possible to walk on, the right one is to steep:

3) The material is emissive, so the brushes don't become black every time you move them around. Basically, you don't have to rebuilt with every chance you do.
The emissive input has a lot of shading data, to fake "lighting". Here is a comparison between the unlit and the lit version:


You can download the file right here:
http://www.roelbartstra.com/unrealen...esignmaterial/
If you guys have any feedback or requests, feel free to post it here on the forums or on my blog.
Enjoy!
Here is my first contribution for the Unreal community.
I made an easy to use material for creating levels inside the Unreal Editor. The settings are now tweaked for the new Unreal Tournament.
So, what does this material do?
1) It projects a grid over the mesh/brush so you can easily see how well everything is aligned.
2) It has a different color for floors/walls/ceilings, this way you can easily see when the floor becomes to steep to walk on.
Here is an example, the left one is possible to walk on, the right one is to steep:
3) The material is emissive, so the brushes don't become black every time you move them around. Basically, you don't have to rebuilt with every chance you do.
The emissive input has a lot of shading data, to fake "lighting". Here is a comparison between the unlit and the lit version:
You can download the file right here:
http://www.roelbartstra.com/unrealen...esignmaterial/
If you guys have any feedback or requests, feel free to post it here on the forums or on my blog.
Enjoy!
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