Using the Pen tool, I made a wall with various turns. Now I'd like to grab some vertexes and move some things around to get better spacing here and there. Problem is, I can't move the vertexes at all. I can select them, but they just won't move. I can't move an edge either. I can Extrude a face no problem. Any ideas what I'm missing here?
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Geometry Editing Not Working
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Update: So I am able to move a vertex from other primitive from the geometry menu. The geometry I can NOT edit is the wall I drew with the Pen tool, but ONLY the simple shapes. Seems like a wall with a perpendicular element is locked up. Very odd.
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Thanks for the reply Mitch. I know the BSP tools are for prototyping, but I can't help myself when trying to make a map. I always get stuck with the whole UV thing from 3D, that I start building out the whole thing in BSP. I will make a later version with meshes, just gotta learn more about UV mapping. As for this issue goes, it seems to have to do with the shape I've drawn. If I keep something like this in a more simple shape, I can edit the points. When it gets wacky, it doesn't want to move the points. I ended up making a cube, sizing it for one section, then extruding one side for each corner of the wall. Much more friendly and I don't have to worry about any open ends to the BSP, which causes all sorts of weirdness.
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Well, if you stick to a consistent grid size and the simplest geometry as possible for WBing, you shouldn't have any issues like that.
If you break your design into walls, floors & trim - the engine shouldn't give you issues, it's only when someone is trying something 'exotic' with the BSP/GEO that things get funky.
You shouldn't (in truth) be trying to build anything more complex than flat cuboids for WBing, and leave the bespoke geometry to a 3D modelling tool - as by doing this you can make thousands of iterations per day on a map, versus petite cosmetic stuffs in a modelling tool.
It's a loop:
(1) Build raw BSP
(2) PIE
(3) Adjust BSP
(4) GOTO (1)
Adding 3d Models at the WBing stage stops the loop in its tracks, thereby; stopping development.
When it's tested to perfection, then you can mesh - anything before is a waste of time. Seriously.
ninja edit: Try subtractive - it's much faster.
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