Hey all,
Nick and I took some time today to put together an example map for a basic post process and lighting setup. The idea is for this map to serve as a reference for people working on shells to copy paste from and/or gain some knowledge on what we generally find are good practices and starting points for the various bits that go into creating shell visuals. This is by no means meant to dictate the overall direction and vision you might have for a level, it's really just supposed to help get you off the ground.
Update 03/02/15:
This map has been integrated with our default Example_Map (which automatically loads when you first fire up the editor).
It is meant to be looked at in the editor and does not have any playerstarts (since none of it really makes sense without being able to see/click on the relevant actors and see their details).
If you have any issues or questions please feel free to let us know, thanks!
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