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    Real-Time Geometry updating in Editor?

    Hello guys, it's my first time making a map in the Unreal Tournament version of UE4. I've been using UE4 for about a year now, and I like how in the engine, the edits you make to geometry in most cases will update in real-time. This doesn't seem to be the case in the UT editor. Is there a way to enable this feature in the editor? Or is it restricted for some reason?

    Thanks in advance!

    #2
    Originally posted by RattleSN4K3 View Post
    You can enable "Update BSP Automatically" which also re-builds the related geometry if you delete the brush.
    Edit > Editor preferences > Level Editor > Miscellaneous > Update BSP Automatically
    Should work exactly like UE4 if you change that.
    ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
    ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

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      #3
      Thank you, I will try that!

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        #4
        I've noticed that the update BSP and Paths slow down my computer and workflow.
        Portfolio / DM-Morpheus / CTF-Coret

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          #5
          Originally posted by ~SPECTRE~ View Post
          I've noticed that the update BSP and Paths slow down my computer and workflow.
          Something I personally find handy, especially for larger levels that cause the automatic BSP update to slow down your workflow a bit, is to bind a key (in my case I use B) to Build geometry in the key bindings options. That way I can just do some changes, hit the B key to update it, then keep editing!

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