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Real-Time Geometry updating in Editor?

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  • replied
    Originally posted by ~SPECTRE~ View Post
    I've noticed that the update BSP and Paths slow down my computer and workflow.
    Something I personally find handy, especially for larger levels that cause the automatic BSP update to slow down your workflow a bit, is to bind a key (in my case I use B) to Build geometry in the key bindings options. That way I can just do some changes, hit the B key to update it, then keep editing!

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  • replied
    I've noticed that the update BSP and Paths slow down my computer and workflow.

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  • replied
    Thank you, I will try that!

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  • replied
    Originally posted by RattleSN4K3 View Post
    You can enable "Update BSP Automatically" which also re-builds the related geometry if you delete the brush.
    Edit > Editor preferences > Level Editor > Miscellaneous > Update BSP Automatically
    Should work exactly like UE4 if you change that.

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  • started a topic Real-Time Geometry updating in Editor?

    Real-Time Geometry updating in Editor?

    Hello guys, it's my first time making a map in the Unreal Tournament version of UE4. I've been using UE4 for about a year now, and I like how in the engine, the edits you make to geometry in most cases will update in real-time. This doesn't seem to be the case in the UT editor. Is there a way to enable this feature in the editor? Or is it restricted for some reason?

    Thanks in advance!
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