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How to extract map from .pak file?

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    How to extract map from .pak file?

    Please help me, I needed to delete all unreal tournament files (own map included) from the computer, but I kept the .pak file.

    How can I extract a map from the .pak file?

    #2
    Needed to delete your own work???

    Comment


      #3
      I had to format the entire pc.

      Fortunately I can download my map from this forum, but I need a tip to extracts single files from .pak for I am not so practiced with editor options.

      Really thanks if you can help me.

      Comment


        #4
        The map is cooked, you can no longer open it in an editor.

        Comment


          #5
          The map is cooked, you can no longer open it in an editor.
          So bad news.

          Thank you anyway, so that work was a complete loss of time

          Comment


            #6
            A situation like this makes me think that one should upload their .umap files to Dropbox, or the like, along with the .pak files on a regular basis.
            And then share what you like.


            Sorry to hear about your troubles Sgob.
            Portfolio / DM-Morpheus / CTF-Coret

            Comment


              #7
              Originally posted by raxxy View Post
              The map is cooked, you can no longer open it in an editor.
              Heh. So much for derivative works-maps -- that's when some other mapper takes a guy's map and modifies, which happened often for various reasons in UT99. For example, one of my maps was converted into a Fighter Jets map, and I had no idea until I stumbled across it on a server one day.
              UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

              UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

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                #8
                Thanks for your answers!

                This will not stop me, I will do better maps in the future (and I will periodically save my work in another part).

                Comment


                  #9
                  Originally posted by Sgob View Post
                  This will not stop me, I will do better maps in the future
                  Sure!
                  The good thing: if you redo the map(s) you lost - you will probably made them better!

                  Comment


                    #10
                    Originally posted by WHIPperSNAPper View Post
                    Heh. So much for derivative works-maps -- that's when some other mapper takes a guy's map and modifies, which happened often for various reasons in UT99. For example, one of my maps was converted into a Fighter Jets map, and I had no idea until I stumbled across it on a server one day.
                    That happened to me in UT2K4, on a random server one day and ohh look someone converted my CTF map into a VCTF map.
                    PayBack

                    Comment


                      #11
                      Imitation is the sincerest form of flattery.......unless they really F'ed it up.

                      Portfolio / DM-Morpheus / CTF-Coret

                      Comment


                        #12
                        Haha I am sorry but i will not made a remake of a remake, I am so tired! I will change project completely, soon I will post a new map.

                        Comment


                          #13
                          what is the best way for prevent loss of project, materials etc? Is possible "install" the UE4 on dropbox?
                          .:KmK:.Raizen

                          Please, watch this:https://www.youtube.com/watch?v=FHdce_3wgcs
                          CTF-Extorcion-CE (Visual Beta) https://forums.unrealtournament.com/...cion_CE-Remake (Pak available)
                          CTF-Ranel WIP https://forums.unrealtournament.com/...F-Ranel-Remake

                          Comment


                            #14
                            Originally posted by AdrianUT View Post
                            what is the best way for prevent loss of project...
                            1. Backuping files manually (copying to another place);
                            2. By using GIT in conjunction with a github;
                            3. Both 1 and 2

                            Comment


                              #15
                              Make a shortcut to your .umap and .pak files on your desktop or something.
                              And then drag and drop them into Dropbox whenever you see fit.
                              Portfolio / DM-Morpheus / CTF-Coret

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