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some Geometry and Textures missing after ".pak(ing)" the map

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    some Geometry and Textures missing after ".pak(ing)" the map

    I'm completely new to the Unreal Engine and been using it for the last 2 weeks trying to build a simple CTF-map...
    tons of good tutorials out there

    BUT, when I'm .pak(ing) my map to play it in the regular game, some BSPs and its textures are missing...
    point is, the same BSP and texture missing at a certain spot is working fine on another place in the map...

    and in the editor everything is looking fine...

    I packed the map with the IN-editor "share" option, not with the Community-made Cooker/Packer

    1. has anybody had the same problem or can give me a tip how to fix this?
    2. how can I make a screenshot in UT (print doesn't work, someone told me F9 but that doesn't work either) so that I can show you better what exactly I mean...

    I would be happy for every response
    Last edited by barsam2a; 03-26-2015, 06:42 PM.
    WIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
    Channel: https://www.youtube.com/user/barsam2a

    #2
    If the texture is in the map after paking it, then it's not a paking problem.

    You probably have a bad BSP cut. Did you try to delete and recreate the BSP, or try to duplicate it?

    You could also try replacing the BSP with a generic static mesh. Content/Environments/ShellResources/Generic
    Portfolio / DM-Morpheus / CTF-Coret

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      #3
      thanks for your reply
      Originally posted by ~SPECTRE~ View Post
      If the texture is in the map after paking it, then it's not a paking problem.

      You probably have a bad BSP cut. Did you try to delete and recreate the BSP, or try to duplicate it?

      You could also try replacing the BSP with a generic static mesh. Content/Environments/ShellResources/Generic

      nope, not yet. Took a few days off from the UT-Editor.
      But I'll remake the "faulty" BSP (users experiencing the same problem say it's best to rebuild the BSPs, NOT copy them)
      and if that doesn't work, I'll try with the static meshes as you suggested.
      I'll write you back when I got it
      WIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
      Channel: https://www.youtube.com/user/barsam2a

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