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How do you make a Bio-Goo pit?

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    How do you make a Bio-Goo pit?

    Making a bio-goo pit like in deck 16. if you fall in you choke gradually & die.

    is there a tut on this anywhere, I cant find anything?

    #2
    My advice is to open up Deck and take a look at how it's done there. Just a tip, look for a volume where the slime is. If you're still having difficulties later I'll give you some more help

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      #3
      Originally posted by NATO_chrisjm View Post
      My advice is to open up Deck and take a look at how it's done there. Just a tip, look for a volume where the slime is. If you're still having difficulties later I'll give you some more help

      open it in the editor? i dont get it, it's not available to open. i can load it on a windows box as a map in a game but that doesnt show me how it's made

      sorry I dont get it

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        #4
        Try looking in Content/RestrictedAssets/Maps/WIP

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          #5
          Originally posted by MoxNix View Post
          Try looking in Content/RestrictedAssets/Maps/WIP
          cheers mate.

          Comment


            #6
            Originally posted by MoxNix View Post
            Try looking in Content/RestrictedAssets/Maps/WIP



            Thanks for that last one. I now have Bio-goo-pits! my attempt at building deck16 is coming on ok now it has Bio-goo-pits - (i figured out how to create the pain causing volume and the gaussian blur volume... from 'volumes')



            Seeing as you are one of the few who answer questions, can i trouble you for two other quickies please?

            1. Why do lights sometimes have a RED X on them when you move them around? I assume it is a 'proximity to other lights' thing (example: green lights inside the goo-pit)... I can get it to stop doing it by moving them until it stops, but it'd be nice to know the actual rule... It doesn't seem to be related to overlapping light distance circles, or is it?.... is there a rule/explanation written down about this somewhere?


            2. is there a REALLY simple way to scale textures applied to something like a box, so i can get one repeat or 4 repeats or whatever of the pattern to exactly cover the surface?


            cheers for any help.

            Here's my Deck16 so far

            https://youtu.be/Q0sckOfQXrc
            Last edited by nasty; 06-19-2015, 09:26 AM.

            Comment


              #7
              1. You have more than 4 dynamic lights (stationary or movable) with overlapping radi (sunlight actor counts as one, so that only leaves 3 more). Change them to static and the X's go away. It's probably best to just make all lights (except sun) static at first.

              Also, in View Modes (the button that says Lit in the viewport) you can change it from "Lit" to "Stationary Light Overlap" to better see which lights are overlapping.

              2. Details panel > Alignment > Align Surface Fit

              BTW, if you haven't already found it, read the first post in this thread

              https://forums.unrealtournament.com/...vel-Design-BSP

              It'll save you a lot of questions.
              Last edited by MoxNix; 06-19-2015, 10:33 AM.

              Comment


                #8
                Originally posted by MoxNix View Post
                1. You have more than 4 dynamic lights (stationary or movable) with overlapping radi (sunlight actor counts as one, so that only leaves 3 more). Change them to static and the X's go away. It's probably best to just make all lights (except sun) static at first.

                Also, in View Modes (the button that says Lit in the viewport) you can change it from "Lit" to "Stationary Light Overlap" to better see which lights are overlapping.

                2. Details panel > Alignment > Align Surface Fit

                BTW, if you haven't already found it, read the first post in this thread

                https://forums.unrealtournament.com/...vel-Design-BSP

                It'll save you a lot of questions.

                cheers. just experimenting with water/bio pits

                Comment

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