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[Solved] Make BSP surfaces turn black

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    [TUTORIAL] [Solved] Make BSP surfaces turn black

    First sorry if this seems a silly post but it was driving me insane

    Being too closed minded about this issue i made the fatal mistaken of not actually using my head. Surfaces will never be black when using a skylight because of Global illumination effecting particles, fog, etc.
    ^^ why i didn't realise this straight away i don't know, also, why did no-one else realise this LOL?




    Works with Point Lights:



    To turn off BSP surfaces enter a value of 65536 and make sure you are not using a skylight

    Advantages:
    • make surfaces black (use super low resolution when calculating lighting)
    • Save file size and increase perfromance
    • Correctly optimise unused BSP surfaces
    • speed up lighting builds on BSP
    • Save space = faster downloads, better performance
    • no longer use unlit materials with a black const


    Disadvantages:
    • Only works WITHOUT Skylights; because of GI/Lightmass
    • Not a permanent optimisation fix
    • May effect neighbour surfaces
    • still not as efficient as Mesh



    Enjoy optimising your unused BSP


    Note:
    sorry for being a total noob on this one lol
    Attached Files
    Last edited by TKBS; 06-21-2015, 11:08 AM. Reason: coz im stupid
    Download_AllMyStuff | videos_ofmystuff
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