Update: 2015-08-14 - Updated experimental version.
This Map is on the Unreal Tournament Marketplace!
For the latest, stable version of Lea, you can get this map on the Unreal Tournament Marketplace via the Epic Games Launcher
Download:
Experimental Version: Lea Optimized & Upscaled (2015-08-14)
Official Description:
Lea is a deathmatch map that is ideally suited for 2-4 players. Its compact layout and use of advanced movement systems make for competitive Duel matches and intense Deathmatch gameplay. This map is based on a design by Cedric "HTK" Morouvin.
Located in the constellation Lyra, about 1,200 light years from Earth and orbiting Kepler-62, lies the blue gem known as Lea. Though tropical storms often rage on the surface, interesting aquatic life has been discovered in the depths of Lea's oceans. Pure laps, backed by funding from the Liandri Corporation, built this deep sea observatory that doubles as an Arena for the Grand Tournament.
Info:
A remake of the popular UT2004 map called DM-Lea by Cedric "HTK" Morouvin. This version is based off the UT3 version of Lea, which I created in 2010. This version aims to be a completely different looking map, with very sci fi, somewhat reflective metals to take advantage of UE4’s new features, and also to test my abilities to create a great looking map that also has great gameplay.
Now that Lea has been on the marketplace for many months, I figured it was time to start a brand new thread. The old one has too much discussion concerning Alpha and Beta related stuff. This thread will be concerning the current version of Lea that's on the marketplace and versions with experimental changes.
I have been occasionally updating Lea with improvements, tweaks, etc. I have a new version of Lea that has drastic performance improvements, as well as gameplay improvements. I would like some feedback before it's officially submitted so that I can squash any bugs.
Changelog:
(2015-08-14)
(2015-08-12)
Performance Improvements:
Gameplay Improvements:
Visual Improvements:
For all previous changes concerning Alpha and Beta versions of Lea, visit this thread.
Music:
Community Member nonemm from #beyondunreal IRC channel on global gamers was kind enough to make custom music for my map! It sounds really great. Check it out!
https://soundcloud.com/fjcomposer/dmlea
Copyright: Nonemm (2014). You are *NOT* allowed to use this song in other maps, projects, for personal or commercial use. If you would like to use this song in your own map, please ask nonemm for permission to use this song. You can find him in the #beyondunreal IRC channel on irc.globalgamers.net
Credits:
Obsolete Download:
OBSOLETE!! Experimental Version: Lea Optimized & Upscaled (2015-08-12)
-CaptainMigraine (Neil)
This Map is on the Unreal Tournament Marketplace!
For the latest, stable version of Lea, you can get this map on the Unreal Tournament Marketplace via the Epic Games Launcher
Download:
Experimental Version: Lea Optimized & Upscaled (2015-08-14)
Official Description:
Lea is a deathmatch map that is ideally suited for 2-4 players. Its compact layout and use of advanced movement systems make for competitive Duel matches and intense Deathmatch gameplay. This map is based on a design by Cedric "HTK" Morouvin.
Located in the constellation Lyra, about 1,200 light years from Earth and orbiting Kepler-62, lies the blue gem known as Lea. Though tropical storms often rage on the surface, interesting aquatic life has been discovered in the depths of Lea's oceans. Pure laps, backed by funding from the Liandri Corporation, built this deep sea observatory that doubles as an Arena for the Grand Tournament.
Info:
A remake of the popular UT2004 map called DM-Lea by Cedric "HTK" Morouvin. This version is based off the UT3 version of Lea, which I created in 2010. This version aims to be a completely different looking map, with very sci fi, somewhat reflective metals to take advantage of UE4’s new features, and also to test my abilities to create a great looking map that also has great gameplay.
Now that Lea has been on the marketplace for many months, I figured it was time to start a brand new thread. The old one has too much discussion concerning Alpha and Beta related stuff. This thread will be concerning the current version of Lea that's on the marketplace and versions with experimental changes.
I have been occasionally updating Lea with improvements, tweaks, etc. I have a new version of Lea that has drastic performance improvements, as well as gameplay improvements. I would like some feedback before it's officially submitted so that I can squash any bugs.

Changelog:
(2015-08-14)
- Changed scale to 4% instead of 4.5%.
- Fixed a few collision issues.
(2015-08-12)
Performance Improvements:
- Converted all nonessential blueprints to static meshes, reducing max drawcalls by thousands.
- Combined many similar meshes and split them into groups, reducing max draw calls by thousands.
- Converted all BSP floors into static meshes, which offers a slight performance boost and is also visually better looking in some areas (smooth ramps).
Gameplay Improvements:
- Scaled map 4.5% larger using Rattlesnake's awesome mapscaler blueprint script.
- Changed windows from physical window shutters, to a force field material to help with visibility. Will promote more strategic fighting through windows.
- Removed collision on most meshes, which will result in more reliable projectile collision and ricochet.
- Made most windows taller, and moved them down slightly so that it's easier to fire through at eye level.
- Enlarged biorifle room, and the doorway that interconnects the center of the map. 2k4 players should approve.
- Removed a healthpack near vest armor to help prevent in control player from having a bit of extra health.
- Changed helmet near sniper into a thighpad per request.
Visual Improvements:
- Increased brightness/contrast of post process volume so the map is brighter on high graphics.
- Increased roughness of floor puddle decals to make the reflectivity less distracting.
For all previous changes concerning Alpha and Beta versions of Lea, visit this thread.
Music:
Community Member nonemm from #beyondunreal IRC channel on global gamers was kind enough to make custom music for my map! It sounds really great. Check it out!
https://soundcloud.com/fjcomposer/dmlea
Copyright: Nonemm (2014). You are *NOT* allowed to use this song in other maps, projects, for personal or commercial use. If you would like to use this song in your own map, please ask nonemm for permission to use this song. You can find him in the #beyondunreal IRC channel on irc.globalgamers.net
Credits:
- Epic for map feedback, polish, and much more.
- MasterG for helping me with texturing, materials and certain 3d modeling techniques. Also, feedback.
- Nonnem for the custom song! Check out his song here.
- Satan’s Father for helping me setup UE4 from github.
- Raxxy for all help concerning alpha and beta development of Lea and also help with engine related things.
- Dr.ToxicVenom for gameplay and art direction advice.
- Steve (Elude) for rock meshes in watery environment.
- Irridium77 - maya related advice.
- NATO - Map advice
- nickpfisterer - Blueprint tips
- vertigoo0 - huge maya tips and all around awesome d00d
- signod from #unrealengine on irc.freenode.net - blueprint macro tips
- legiion aka Mancat - blueprint macro tips
- Zixxer - Great UE4 ideas
- raste - help with lighting, cast shadows, etc. Awesome d00d!
- Rattlesnake - for creating the super awesome mapscaler blueprint used for scaling this map larger.
Obsolete Download:
OBSOLETE!! Experimental Version: Lea Optimized & Upscaled (2015-08-12)
-CaptainMigraine (Neil)
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