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DM-BioTower Discussion

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  • replied
    Bio Pit was a better name for the Map right RattleSN4K3

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  • replied
    Looking really nice. A mix of DM-Morbias and DM-Fractal. Regarding the name, it's more a Bio Pit than a Bio Tower

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  • replied
    It look nice indeed

    Looking forward this new map. And plz, leave the visual clarity as it actually is from the screenies. The game need many types of maps for competitive AND casual playing!

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  • replied
    Originally posted by MarkTheF4rth View Post
    Sure, thats your opinion, and I will respect that. I just want to say that this map will not, and should not be changed to a clearer version, you can't please everyone, and this one will probably become quite iconic due to its uniqueness (for now)
    +1. This is a fun / public server DM kind of map, even if it would be made "clear", it won't be in the map pool for competitive players, that's for sure so why bother. It's the kind of map you don't wanna play all the time but can be fun to play every once in a while so why bother making it look visual clarity-perfect, which btw will also kill it's atmosphere bigtime (there is always a balance between atmospheric/visually pleasing looking and competitive/neutral/boring/clear look and you can't have both to be perfect at the same time, not all maps should be the same in this regard).

    I was personally disappointed with the direction DM-Chill recieved as it felt so much more atmospheric before with its colder/bluer hue that fitted its snowy and cold weather, felt like Epic went in the direction to please the hardcore players and therefore kept it neutral / warm sunny to give it more contrast etc, ie the CTF-Outside weather template.

    We should have maps of both types, newcomers are more inclined to like the atmospheric feel of these kinds of maps and pro competitive players will want more balanced settings (alternatively offer two different post process settings (neutral and cinematic or whatever). At least when it comes to "fun"-maps, I wouldn't put visual clarity as top priority, those maps are the ones I'd focus more on making visually pleasing so Epic has some graphics demonstrating maps in their arsenal as well. I love visual graphics of this map but I agree it's not the best in terms of visual clarity but I don't think for this kind of map it needs to be perfect either since that will come at the cost of atmosphere and visual graphics and for this map I don't want to cut down on that.

    The greenish hue for starters go perfectly together being a Bio-focused map and the "mist/haze" goes well with the industrial theme and makes it a lot more high quality and really demonstrates UE4's awesome lighting effects (IMO UE4 does lighting better than any other engine).
    Last edited by RPGWiZ4RD; 03-31-2016, 09:00 AM.

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  • replied
    I find only that the map a name other than Bio Tower need otherwise is the real ok and i can wait to play the Map

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  • replied
    Originally posted by Spector CZ View Post
    Not saying it's not... It was intentional in UT3 as well. I just don't like it, but maybe that's just me. And I am not talking about the darkness, but about the unsaturated misty look. It's actually not that dark.

    Sure, thats your opinion, and I will respect that. I just want to say that this map will not, and should not be changed to a clearer version, you can't please everyone, and this one will probably become quite iconic due to its uniqueness (for now)

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  • replied
    Originally posted by MarkTheF4rth View Post
    Its a map centered around the bio-rifle, the dirty, misty look is completely intentional...
    Not saying it's not... It was intentional in UT3 as well. I just don't like it, but maybe that's just me. And I am not talking about the darkness, but about the unsaturated misty look. It's actually not that dark.
    Last edited by Spector CZ; 03-31-2016, 08:10 AM.

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  • replied
    In addition, they have said that they want to go back to dark Maps as UT99 again.

    Außerdem haben sie gesagt dass sie wieder zurück zu finsteren Maps wie in UT99 gehen wollen.

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  • replied
    Originally posted by Spector CZ View Post
    This has a strong UT3 visuals imo. The colors are so desaturated and everything is in fog... makes me want to clean my monitor, like it was dirty.

    Its a map centered around the bio-rifle, the dirty, misty look is completely intentional...

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  • replied
    A Dark fun Map cool Chris

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  • replied
    This has a strong UT3 visuals imo. The colors are so desaturated and everything is in fog... makes me want to clean my monitor, like it was dirty.

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  • replied
    Is that rocket ammo? That's rocket ammo. There's rocket ammo.

    Originally posted by SX View Post
    Perhaps DM-SludgeShaft?
    That's a tongue twister all on its own.

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  • replied
    I really like the lighting and ton the map sets. I cant tell too much more about it without playing it, but im always skeptical when meshes are made to such large scales. Look forward to it coming out!

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  • replied
    Looking awesome. Though BioTower doesn't roll off the tounge very well IMHO.

    Perhaps DM-SludgeShaft?

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  • replied
    Looking good & green indeed. Thanks for posting!
    And so the unrealverse carries on.
    Last edited by ÐutchSmºke; 03-31-2016, 04:28 PM. Reason: Nice run on it.

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