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    [PROTOTYPE] DM-TreJAM-RC2

    update RC5 31.03.2017

    Small update and repak for DM-TreJAM
    !! U can use downloadlink as redirect !!

    DOWNLOAD DM-TREJAM-RC5

    Server ur server:

    CustomMapList=/Game/mymaps/Backup/DM-TreJAM-RC5

    RedirectReferences=(PackageName="DM-TreJAM-RC5-WindowsNoEditor",PackageURLProtocol="https",PackageURL="dl.dropboxusercontent.com/s/0dmgqir2wuua2ff/DM-TreJAM-RC5-WindowsNoEditor.pak",PackageChecksum="32f899b2eb710f7b3b1e615011089166")




    https://www.dropbox.com/s/0dmgqir2wu...ditor.pak?dl=0



    update RC2 20.10.2015

    2 % downscale, delete 1 shock, placed shock at Horilift, lift @beltroom changed
    some textured and lamps

    Soundtrack have 2 wait a bit ... ;(



    ______________________________________________________________________
    Hi all,

    here´s a small preview of my map projekt. DM-TreJAM

    There is still mutch to do ...
    update v 0.98.2 - 07.10.2015

    Makeup and some placeholder meshes added, New Video below

    update v 095 NL - 06.10.2015


    Light Fix, Transportlift Fix, Bot NAVI add, and some small bugs. Items added, Map Thumbnail Added
    Download added

    Shadow quality have set to medium,high or epic



    Download V 0.98.2 - Playable
    Download V 0.95 NL - Playable
    Download V 0.89




    07.10.2015 : update v.98.2




    03.10.2015 : Update 0.86



    30.09.2015 : Update v0.72



    DM-TreJAM A v0.52


    Attached Files
    Last edited by trejam; 03-31-2017, 08:10 AM. Reason: video and download added
    Musik: https://soundcloud.com/trejam
    eMail : trejam@gmx.de
    icq : 109133713
    Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

    My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

    #2
    So far so good! Positive feed back on it, & pointers will follow.
    LoPing
    Explosive High Voltage UT99

    Comment


      #3
      Update 0.95 download added.
      Last edited by trejam; 10-05-2015, 08:07 PM.
      Musik: https://soundcloud.com/trejam
      eMail : trejam@gmx.de
      icq : 109133713
      Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

      My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

      Comment


        #4
        Update v0.98 Screenshots updated.
        Musik: https://soundcloud.com/trejam
        eMail : trejam@gmx.de
        icq : 109133713
        Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

        My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

        Comment


          #5
          Update v0.98.2 New Video and Download
          Musik: https://soundcloud.com/trejam
          eMail : trejam@gmx.de
          icq : 109133713
          Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

          My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

          Comment


            #6
            Hi, downloaded your newest version, but can't see it in my map selection, so i can't play it. However from the video your map looks great, i like the horizontal platform/lift Keep going, im looking forward to see this thread grow!

            Comment


              #7
              Hi Zedmaster,

              thank u for ur Feedback. PLease try this new cooked pak below. Pls let me know if it works.

              DM-TreJAM v0982
              Musik: https://soundcloud.com/trejam
              eMail : trejam@gmx.de
              icq : 109133713
              Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

              My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

              Comment


                #8
                Thanks, it works now. Had a quick playthrough, I like the map, its fun (the VIP room though.. ).
                Its pretty open, you have good visibility to long distances, which makes this map also good for instagib or sniping gamemodes i think. The horizontal lift is indeed fun to use and the speed feels just right. Good job :3

                Comment


                  #9
                  Works well indeed, had a few runs on it. Scaled down nicely. Good spot for the amp but maybe abit close to shield belt, a little more pickups spread here and there. Refined well & Up for play.
                  LoPing
                  Explosive High Voltage UT99

                  Comment


                    #10
                    hI Dutchsmoke thx 4 testing again ... The Amp at the same Place as the belt is willed. Cause i want to produce there a decision. belt or Amp ? Where is my Enemys ? Time to pick both ? .... hope that works fine in game !!!
                    Musik: https://soundcloud.com/trejam
                    eMail : trejam@gmx.de
                    icq : 109133713
                    Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

                    My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

                    Comment


                      #11
                      hey Zedmaster,

                      thx 4 testing the new pak quickly. *Thumbs up* i like my HORILIFT mutch too .. i´m think about an other one starting at flak position directing to the belt at the same height. .... but just maybe, cause mostly less is more.
                      Last edited by trejam; 10-08-2015, 05:41 AM.
                      Musik: https://soundcloud.com/trejam
                      eMail : trejam@gmx.de
                      icq : 109133713
                      Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

                      My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

                      Comment


                        #12
                        Originally posted by DutchSmoke View Post
                        Works well indeed, had a few runs on it. Scaled down nicely. Good spot for the amp but maybe abit close to shield belt, a little more pickups spread here and there.
                        ^^This.

                        Really like the map, the orange lighting works really well, and is a welcome variety!

                        just 2 things I noticed which you could maybe alter a bit:

                        1. while getting chased it's easy to get stuck between those wood planks when trying to dodge up. (shooting at it in video) (it's not clear just from SEEING it, if you can get up or not)
                        2. great idea with the horizontal lift!
                        maybe you could make the lift a bit broader so that it's possible to dodge between the "lift-borders" (see vid) and maybe you could place a pickup in the middle there




                        Great work !
                        Last edited by barsam2a; 10-08-2015, 05:44 AM.
                        WIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
                        Channel: https://www.youtube.com/user/barsam2a

                        Comment


                          #13
                          Hey Barsam,

                          Thx 4 ur testing. I will fix the stucks u found at the planks. Thx ... Pickup´s at the Lift Rails is a good idea !! Maybe some extra health ...
                          But pls have a look to my Videos or test it by your self .. the Rails have a good distance i think cause they work as follow : Normal Walk = Simple Dodge from rail2rail; stay = difficult dodge or jump from rail2rail .... but if doesnt work good at match i will fix it.
                          Musik: https://soundcloud.com/trejam
                          eMail : trejam@gmx.de
                          icq : 109133713
                          Irc : Quakenet #Utzone ; Globalgamers #GlobalGamers#UT4.eu #ut4pugs

                          My UT4 Map Projekt : DM-Trejam_RC4, DM-Lopo_003

                          Comment


                            #14
                            Originally posted by trejam View Post
                            Hey Barsam,

                            Thx 4 ur testing. I will fix the stucks u found at the planks. Thx ... Pickup´s at the Lift Rails is a good idea !! Maybe some extra health ...
                            But pls have a look to my Videos or test it by your self .. the Rails have a good distance i think cause they work as follow : Normal Walk = Simple Dodge from rail2rail; stay = difficult dodge or jump from rail2rail .... but if doesnt work good at match i will fix it.
                            ok, happy I could help you a bit...

                            I hope you will stick with the lighting.
                            It instantly makes the map recognizable
                            WIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
                            Channel: https://www.youtube.com/user/barsam2a

                            Comment


                              #15
                              just added to the -=AW=- Servers, both Hub and Traditional Dedicated servers for your fragging/testing pleasures!
                              http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

                              http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
                              http://s5.postimg.org/qsk8gc8zn/Instagib.gif

                              Comment

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