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[PROTOTYPE] CTF-Abandoned

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    [PROTOTYPE] CTF-Abandoned

    BSP blockout of an old map idea I've had floating around for a while.
    Symmetrical
    High and low L/C/R routes into and out of each base. Four/Six lift jumps in each base. One jump has two options for HighMid/HighLeft and its sister lift HighMid/HighRight
    Currently set in a generic snowy mountain scene but that is only because the exterior will probably take more time than the level! I'm going ultimately for a map situated on a rocky outcrop at the lip of a water fall.
    I'm inspired by this image: http://www.desktopwallpapers4.me/fan...-castle-16254/
    The red grid in the center of the map will eventually become fast moving water. Right now no access. Kill Z is set just below the platform underneath the central crossing. I have an idea to create a small landing of rock once I get the river fleshed out. Perhaps place the DD or the Keg there.
    No pickups of any kind as of yet. I am looking for feedback on routes.
    Six player starts per side plus flags.
    I haven't really settled on a visual style yet. Obviously castle-y but not sure if delicate or imposing is required. I don't suppose I'll settle on that until I see how it looks perched on the lip of an Epic waterfall.
    So I didn't see a sticky for how to share? I've packaged the map in the editor but I am not sure how to make it available for alpha testing.

    Attached Files

    #2
    Hey! Great to see you heren!
    "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
    - RenegadeRetard

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      #3
      Hiya! Long time no see! Glad to see you too. It's so cool to see familiar faces. :cheers:

      I packaged the map but I have no idea what to upload. I made an account at ut.rushbase.net so I can upload. I'm going to be heading in to work in about 45 minutes. If I can't figure it out this weekend I may just go ahead and start roughing out the surrounding world.

      I'm leaning towards Elven/Gothic now as I have some ideas for flying buttresses that may look good.

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        #4
        Random shader screenshot:
        https://drive.google.com/file/d/0B3q...ew?usp=sharing

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          #5
          Had a furious day meshing. I've gone so many different directions with the look on this map it's ridiculous!
          https://drive.google.com/file/d/0B3q...ew?usp=sharing

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            #6
            He Pak please

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              #7
              Hey King Mango! Good to see you're mapping for the new UT! I used to be called Scourgem on another site, in another time :-)

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                #8
                I look forward to seeing what you come up with. If you need testing for anything, I'll be there.

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                  #9
                  And author of one of my all time favorite CTF maps...
                  Anfractuous. Are you re-booting that bad boy???
                  So awesome to see you Scourge!
                  Thanks Cymek! :cheers:
                  I will have to take a little break in the next few days. Moving cross country in less than a week.
                  Well I'm flying cross country then moving back to another part of California.
                  Going to be an Epic road trip.

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                    #10
                    Well, so far, I haven't dared to open the editor yet. I'm afraid I might like it. Once that first cube is subtracted there's no going back ;-)

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                      #11
                      You should do it! Of the thousands of CTF maps I have played, Anfractuous is easily among my favourites. I spent so many great hours carrying the flag through those halls in FragBU events.

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                        #12
                        Well you don't have to worry. It's all additive!

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                          #13
                          Hell I'll quit this map and do it if you won't!

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                            #14
                            Originally posted by ptt.frmr View Post
                            Well, so far, I haven't dared to open the editor yet. I'm afraid I might like it. Once that first cube is subtracted there's no going back ;-)
                            Yep, it's pretty much like crack .
                            Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

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