New Build released April 16, 2016, ready for Epic Hubs. The screenshot was updated to use the WIP shell outline set to Texture Group "UI" as per Clawfist's specifications and I fixed an annoying texture lighting problem that appeared in both flag bases. I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
--- Server Admin info in first reply. ---
I am pleased to announce the release of my 5th map for the new UT:
CTF-Highpoint
Highpoint offers frenetic Z-axis action as the teams fight across a long corridor-style map to carry the flags over a hill. High risk (spammy) alternate routes are provided by two tunnels at varying heights in the middle of the hill. This map should play well for 8 - 12 players and will have good visual clarity.
Special thanks to: Mavrosh, Nobiax, and Spiral Graphics for the use of their textures.
New build released April 16, 2016. Map Download available here: Whippersnapper's Rushbase





--- Server Admin info in first reply. ---
I am pleased to announce the release of my 5th map for the new UT:
CTF-Highpoint
Highpoint offers frenetic Z-axis action as the teams fight across a long corridor-style map to carry the flags over a hill. High risk (spammy) alternate routes are provided by two tunnels at varying heights in the middle of the hill. This map should play well for 8 - 12 players and will have good visual clarity.
Special thanks to: Mavrosh, Nobiax, and Spiral Graphics for the use of their textures.
New build released April 16, 2016. Map Download available here: Whippersnapper's Rushbase






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