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CTF-Gargantua

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    [PROTOTYPE] CTF-Gargantua

    Here's a CTF map omlette and I worked on for several months. The first version turned out to be overloaded, had fps drops and some serious design flaws. (I asked the mods to delete the old thread, thanks for that!)
    Omlette then cut out the centre-part of the map and we polished and optimized quite a bit. Final result: the map size dropped from 1.5GB to 700MB (which is still quite a lot, since we're using many non-UTProject meshes and materials).

    This map needs some serious playtesting, thats why we've decided to stop meshing and polishing for a while and throw it out there to see if people are interested at all.
    Mainly we're interested in some feedback (especially technical feedback, regarding the unreal engine, if you've got any!), as we think that it won't be able to compete with any of the classic ut99 maps or epic's meshed maps. So.. this is where we're at:

    Download here: https://drive.google.com/file/d/0Bw3...ew?usp=sharing

    Here's a vid:
    https://www.youtube.com/watch?v=rFLT...ature=youtu.be


    Here are some screenshots of the current version [imgur Album http://imgur.com/a/8uDnG]

    Blue Base
    [Screenshot]http://i.imgur.com/0kQgLjJ.jpg[/Screenshot]
    ----
    [Screenshot]http://i.imgur.com/qQvxSh4.jpg[/Screenshot]




    Mid Area
    [Screenshot]http://i.imgur.com/vsWyFnG.jpg[/Screenshot]
    ----
    [Screenshot]http://i.imgur.com/WaSctRj.jpg [/Screenshot]




    Top Area
    [Screenshot]http://i.imgur.com/m1jeTsF.jpg[/Screenshot]
    ---
    [Screenshot]http://i.imgur.com/waLcoFJ.jpg[/Screenshot]


    ------------------------------




    We're aware of some of the aesthetic flaws and lighting flaws:

    • Too many details in some places
    • Too many 'dirty'/'grungy' materials
    • Lighting seems too bright in some and too dark in other areas
    • The 'art style' doesn't seem too coherent to us
    • Lifts are fugly


    We're also aware of some of the gameplay issues:
    • Some small collision issues, hopefully nothing big/gamebreaking
    • Lift speeds are weird
    • Some 'trick' jumps aren't polished (mainly the ones with lifts and hammer jump in the bases)
    • As flag carrier it might be too easy to hide
    • There might be too many corridors for the map's small size


    Performance issues:
    • The mid area might need some visual barriers, IF fps drops occur. We're having none tho.
    • Map size is ~670MB



    That's about it.. If you're interested, here's an

    older version of the map:
    [Screenshot]http://puu.sh/ljhIE/cf10ccf38b.jpg[/Screenshot]
    [Screenshot]http://puu.sh/ljhKx/b2990c3dc5.jpg[/Screenshot]

    Also: Let it be known that Flikswich smells... pretty good o_o.
    Last edited by rawlph; 11-12-2015, 07:59 PM.

    #2
    Some of those shots look astonishing!

    Can't wait to try it out in game and throw some feedback at you guys Great work!
    Streaming @ http://www.twitch.tv/VertLIVE - UT4 + map creation and other games.

    Comment


      #3
      Very creative use of static meshes. At 700MB im sorry but this map is just too big to play online. Unfortunately we are at a time where internet speeds around the US specifically vary drastically, when you start getting into map sizes over 250-300MB you cant keep a server full when that map comes up into rotation. Most people end up quitting because the download will take too long. UT also has a bug right now where if the map takes longer than 60 seconds to download, the download is automatically stopped.
      PayBack
      Come Join UT4Pugs.com on Discord! https://discord.gg/nx5Gnbx
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      Comment


        #4
        Awesome map!

        My only purely subjective feedback would be that the reflections create too much "noise". As a player, I'd much rather focus on the layout and the lightning than on the reflections.

        Downloading right now!

        Comment


          #5
          Originally posted by -jay- View Post
          Very creative use of static meshes. At 700MB im sorry but this map is just too big to play online. Unfortunately we are at a time where internet speeds around the US specifically vary drastically, when you start getting into map sizes over 250-300MB you cant keep a server full when that map comes up into rotation. Most people end up quitting because the download will take too long. UT also has a bug right now where if the map takes longer than 60 seconds to download, the download is automatically stopped.
          I think this was fixed several patches ago. Also while I kind of agree that 700MB is a lot for a map, thats the way it's gonna be I'm afraid, unless epic finds away to compress that stuff better. If not? It's gonna be outlook-meshes 4eva .

          Comment


            #6
            Originally posted by rawlph View Post
            I think this was fixed several patches ago. Also while I kind of agree that 700MB is a lot for a map, thats the way it's gonna be I'm afraid, unless epic finds away to compress that stuff better. If not? It's gonna be outlook-meshes 4eva .
            I totally agree, I have a map right now that I am working on thats over 500MB and maybe 25% done. Im just saying from my experience, you lose about 25-50% of the players on a server when they have to download a map over 300MB, so I generally dont put them on my hub.
            Last edited by PayBack; 11-13-2015, 01:39 PM.
            PayBack
            Come Join UT4Pugs.com on Discord! https://discord.gg/nx5Gnbx
            Capture the Flag, Elimination, Duel, Assault, Flag Run, Death Match, Team Death Match, Custom Maps and Mutators!
            UT4Pugs Chicao MEGAHUB - Dual CPU, Intel Xeon 16C/32T 64GB RAM Bare Metal Server
            UT4Pugs Detroit Minihub - Single CPU, Intel Haswell 4C/4T 8GB RAM SSD Bare Metal Server

            Comment


              #7
              Originally posted by rawlph View Post
              I think this was fixed several patches ago.
              Not fixed, had it happen to me last night. Also not positive but I believe if one player does have the map and enters the game the download will continue for everyone else. The problem is the match restarts if nobody has entered the game within 60 seconds.

              Comment


                #8
                Wait, what?

                Originally posted by rawlph View Post
                Also: Let it be known that Flikswich smells... pretty good o_o.
                :|

                Comment


                  #9
                  Link does not work, there is no File.

                  Comment


                    #10
                    Moloch, any mapper that doesn't have a fairly recent post is not going to have a map that works in a current build. Maps need to be updated fairly regularly to stay viable.
                    Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

                    Comment


                      #11
                      Hopefully, it will update. It is the only map in ut4, which I really liked. Even if it is 20 GB, I downloaded it anyway. And I'm still running it online or not. The main thing is that it's a real creativity.

                      Comment

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