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    #31
    Thanks for the great feedback

    Tbh I'm not sure I like the island being there at all, I just added it to make the map a bit bigger. My main focus on this map was for a fast frag fest designed to work well for regular weapons and instagib.

    I did make the island out of rocks the first time around, but I had some problems with the rock meshes so took them out again.
    I wanted to make it all pretty much on one level with (as you mentioned) some vertical drops to reduce the line of sight)
    There is a list jump to the belt and up over the wall + there is a double damage ion the map too, you have to rocked jump or impact hammer jump to it. I figured the player should lose some health if they want to gain power on such a small map.

    Originally posted by tidu View Post
    Hey effects, I like the map the main arena is pretty solid, I think the vertical drops help reduce the line of sight a bit. I didn't feel like I was getting sniped by bots the whole time. There's also at least one dodge jump to the belt which is nice.

    I think you have too many spawn points on the little island, more often than not the bots were just fighting each other out there and the main arena was empty. To be honest I think you could get away with no spawn points on the island. The water damage is a little much considering how easy it is to walk in. Maybe if the island had a sharp dropoff into the water (rocks, etc) the player would understand they shouldn't go in there. Good luck
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

    Comment


      #32
      I tried making the top ledges accessible, but it just made the map unbalanced, who ever gets up high first dominates the whole match.

      Originally posted by DutchSmoke View Post
      I'm starting to get some "vacation vibes" again after seeing that progress shot & after some killer bash's on it some thoughts;


      This nice sunset is kinda hidden over here, maybe rotating it around so that it's (off)centered behind the plank with the invis/keg of life?


      Have you considered making these areas playable? Maybe some sniper ammo paks on the dotted spot

      Keep up the GoodWorks effects69!
      Win 10
      iMac (27-inch, Late 2013)
      3.5 GHz Intel Core i7
      32 GB 1600 MHz DDR3
      NVIDIA GeForce GTX 780M 4096 MB

      Maps:
      DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
      2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

      Comment


        #33
        Originally posted by effects69 View Post
        I tried making the top ledges accessible, but it just made the map unbalanced, who ever gets up high first dominates the whole match.
        Highly appreciated effort there effects69! Now with the island added I think's it's pointless as well to open up the 2nd levels but will add that I personally like the island. Maybe an option to have a big-ol jump pad(or 2) launch to & fro instead of so many teleports (probably the reason why bots tend to stick there)? I'm sure others enjoy clay shooting on maps as much as I do
        LoPing
        Explosive High Voltage UT99

        Comment


          #34
          Thx again man!

          Yeah I was actually thinking about adding some jump pads to get back n forth, I will give that a try next build

          Originally posted by DutchSmoke View Post
          Highly appreciated effort there effects69! Now with the island added I think's it's pointless as well to open up the 2nd levels but will add that I personally like the island. Maybe an option to have a big-ol jump pad(or 2) launch to & fro instead of so many teleports (probably the reason why bots tend to stick there)? I'm sure others enjoy clay shooting on maps as much as I do
          Win 10
          iMac (27-inch, Late 2013)
          3.5 GHz Intel Core i7
          32 GB 1600 MHz DDR3
          NVIDIA GeForce GTX 780M 4096 MB

          Maps:
          DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
          2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

          Comment


            #35
            Gonna try get a new build up by tomorrow night (the 27 )
            Win 10
            iMac (27-inch, Late 2013)
            3.5 GHz Intel Core i7
            32 GB 1600 MHz DDR3
            NVIDIA GeForce GTX 780M 4096 MB

            Maps:
            DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
            2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

            Comment


              #36
              is this sure with the new Build?

              Comment


                #37
                I don't see any new build yet.. Did we just get one?

                Originally posted by Chris UT4 View Post
                is this sure with the new Build?
                Win 10
                iMac (27-inch, Late 2013)
                3.5 GHz Intel Core i7
                32 GB 1600 MHz DDR3
                NVIDIA GeForce GTX 780M 4096 MB

                Maps:
                DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                Comment


                  #38
                  I've made some changes, but I'm gonna wait until the next build before I release it.
                  Win 10
                  iMac (27-inch, Late 2013)
                  3.5 GHz Intel Core i7
                  32 GB 1600 MHz DDR3
                  NVIDIA GeForce GTX 780M 4096 MB

                  Maps:
                  DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                  2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                  Comment


                    #39
                    DM-Ethos-V3

                    New version is up, I can't be bothered to wait for the new update, But I will of course upload a new version once it comes out, and once I work out if I need to rescale anything. I just realized I forgot to update the screen shot.

                    I've added 2 jump pads, put rocks back on the island and done some minor BPS adjustments.

                    I need to know if I should keep the island or trash it.

                    Enjoy!



                    Attached Files
                    Last edited by effects69; 01-31-2016, 06:05 PM.
                    Win 10
                    iMac (27-inch, Late 2013)
                    3.5 GHz Intel Core i7
                    32 GB 1600 MHz DDR3
                    NVIDIA GeForce GTX 780M 4096 MB

                    Maps:
                    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                    Comment


                      #40
                      Niceness effects69!, reloaded onto the LoPing for your enjoyment. What happened to the wait till next build? (Rethorical question)
                      LoPing
                      Explosive High Voltage UT99

                      Comment


                        #41
                        Thx,

                        I gave up waiting lol

                        Originally posted by DutchSmoke View Post
                        Niceness effects69!, reloaded onto the LoPing for your enjoyment. What happened to the wait till next build? (Rethorical question)
                        Win 10
                        iMac (27-inch, Late 2013)
                        3.5 GHz Intel Core i7
                        32 GB 1600 MHz DDR3
                        NVIDIA GeForce GTX 780M 4096 MB

                        Maps:
                        DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                        2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                        Comment


                          #42
                          I did re cook the map for the new build, but the file size has become so huge there really is no point in uploading it :/
                          Win 10
                          iMac (27-inch, Late 2013)
                          3.5 GHz Intel Core i7
                          32 GB 1600 MHz DDR3
                          NVIDIA GeForce GTX 780M 4096 MB

                          Maps:
                          DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                          2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                          Comment


                            #43
                            Define Big.
                            LoPing
                            Explosive High Voltage UT99

                            Comment


                              #44
                              Originally posted by effects69 View Post
                              I did re cook the map for the new build, but the file size has become so huge there really is no point in uploading it :/
                              Hi FX

                              yes, this is a known issue, all .pak-files doubled in size. here's the ticket:

                              https://unrealtournament.atlassian.net/browse/UT-2753

                              I guess I'll wait until we get the next Editor Update, both my maps (.paks) are also huge after packaging.

                              Greetz from Austria
                              WIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
                              Channel: https://www.youtube.com/user/barsam2a

                              Comment


                                #45
                                Yeah I read that already :/

                                Originally posted by barsam2a View Post
                                Hi FX

                                yes, this is a known issue, all .pak-files doubled in size. here's the ticket:

                                https://unrealtournament.atlassian.net/browse/UT-2753

                                I guess I'll wait until we get the next Editor Update, both my maps (.paks) are also huge after packaging.

                                Greetz from Austria
                                Win 10
                                iMac (27-inch, Late 2013)
                                3.5 GHz Intel Core i7
                                32 GB 1600 MHz DDR3
                                NVIDIA GeForce GTX 780M 4096 MB

                                Maps:
                                DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                                2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                                Comment

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