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skeevn 2v2 ictf mappack **** V3 V3 V3 V3***

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    [PROTOTYPE] skeevn 2v2 ictf mappack **** V3 V3 V3 V3***

    Made some maps for 2v2 ictf since there are as good as none atm besides w00tabulous and a few others.
    Mappack holds 2 new maps / 1 ut99 rework for ut4 / 1 q3 rework map.

    Feedback is highly appreciated, constructive feedback even more.

    First time i use the editor so a LOT of hours have gone into this, many maps got deleted after they were done and "currently" also working on a new 5v5 map but that takes so much time.

    If at least 1 map gets played a lot i would be more than happy .


    DOWNLOAD: https://ut.rushbase.net/skeevn/skeev...ppack%20v3.zip

    v3 adjustments:

    CTF-skyyvn_v3


    Boost pads angle from 45 to 35
    Boost pads strength from 2100 to 2250
    Lowered middle jumppad base
    The walls will hopefully not change colors after half time anymore


    CTF-skxxvn_v3

    Lowered all the holes so it's easier to slide trough




    CTF-sk22vn_v3

    Added a KillZ so u don't fall forever and flag is returned


    CTF-inca v3

    Changed the texture on the walls so they don't shine anymore
    Set the skylight higher for more daytime lighting
    Dimmed down the blue lights on top of middle

    v2 adjustments:


    CTF-skyyvn_v2

    - edited middle jumppad so you maintain velocity and direction that you go so dodging near the jumppad makes u go the fastest
    - lowered the middle weaponshield a little
    - more space between the wall boost pads
    - made wall boost pads 5% stronger



    CTF-skxxvn_v2

    - added blockvolume so you can't accidentaly fall off the map
    - alligned the middle cross with the corners
    - removed the spawn behind the flag
    - reduced wall thickness for better sliding ( 150 to 130 )


    CTF-inca2k15_v2

    - edited jumppads for stronger jumps and control
    - removed the middle firepot for easier passing trough


    skyyvn_v1:
    Straight forward action, jumppad in the middle for boosting purposes(has weaponshield around it) and on the walls there are also boost pads.
    Width is a little more than w00t and time from flag to flag is the same.




    skxxvn_simple_v1:
    A toned down version of my first skxxvn wich had 2 crosses in the middle and made thing overly complex for a 2v2 map. Made this one more straight forward where you can slide/duck trough any of the big gaps. Map could be scaled to big atm but we'll see (approx 8 secs flag to flag).




    inca 2k15 v1:
    Inca has been played since ut99 and is a rather fast paced map. Allready made the map a little less long since this is the only one i playtested once before. Also had to make the 3 middle windows higher because of the 15% player upscaling and didnt upscale the middle box yet wich doesnt fit proportions yet(windows with gates were the original size). Made this a little different than the original like the wooden planks for wallrunning / added jumppads to those wooden plank / different hallways underneath / different ways to use the middle.




    sk22vn_v1:
    This is a quake3 rework. It is not suited for competetive play yet but haven't found a good solution yet to make it in that way, the things i come up with atm are: bringing the bases closer together and add 1/2 more jumppads on the floor beneath but then it is just more like w00t with direct acces to sides and find something else for the boxes.
    Added teleports on the sides so u can go from side to side / added middle zone so if u get killed in the air your flag isn't always gone / added jumppads beneath the middle zone so u get boosted to the side platform.





    Let me know what u think and some constructive feedback !
    Attached Files
    Last edited by skeevn; 03-02-2016, 12:59 PM.
    ut4 @ ESL
    skeevn: The A-side frags [fragmovie]
    usefull jumps for beginners and advanced
    skeevn 2v2 ictf mappack

    The only *** playing with arrowkeys since '95

    #2
    Good with some new editions to 2on2 Even thought 2on2 is totally gaaaay

    Comment


      #3
      UPDATED 3 MAPS + new downloadlink in top post and here:

      https://ut.rushbase.net/skeevn/skeev...ppack%20v2.zip


      v2 adjustments:


      CTF-skyyvn_v2

      - edited middle jumppad so you maintain velocity and direction that you go so dodging near the jumppad makes u go the fastest
      - lowered the middle weaponshield a little
      - more space between the wall boost pads
      - made wall boost pads 5% stronger



      CTF-skxxvn_v2

      - added blockvolume so you can't accidentaly fall off the map
      - alligned the middle cross with the corners
      - removed the spawn behind the flag
      - reduced wall thickness for better sliding ( 150 to 130 )


      CTF-inca2k15_v3

      - edited jumppads for stronger jumps and control
      - removed the middle firepot for easier passing trough
      ut4 @ ESL
      skeevn: The A-side frags [fragmovie]
      usefull jumps for beginners and advanced
      skeevn 2v2 ictf mappack

      The only *** playing with arrowkeys since '95

      Comment


        #4
        UPDATED MAPS TO V3 and playable in the latest build from 29/02/2016



        v3 adjustments:

        CTF-skyyvn_v3


        Boost pads angle from 45 to 35
        Boost pads strength from 2100 to 2250
        Lowered middle jumppad base
        The walls will hopefully not change colors after half time anymore


        CTF-skxxvn_v3

        Lowered all the holes so it's easier to slide trough




        CTF-sk22vn_v3 (still could use suggestions on how to make this competetive)

        Added a KillZ so u don't fall forever and flag is returned


        CTF-inca v3

        Changed the texture on the walls so they don't shine anymore
        Set the skylight higher for more daytime lighting
        Dimmed down the blue lights on top of middle
        ut4 @ ESL
        skeevn: The A-side frags [fragmovie]
        usefull jumps for beginners and advanced
        skeevn 2v2 ictf mappack

        The only *** playing with arrowkeys since '95

        Comment

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