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    [PROTOTYPE] CTF-Proletariat

    Hello UT Lovers,

    I would like to introduce a Capture the Flag map I've been working on: CTF-Proletariat
    It's my first map in Unreal Tournament 4 and it has been the first time playing around with Unreal Editor so with my little experience I'm pretty happy with the result so far.
    Tho i would like to hear peoples opinion on the map, how it looks, gameplay, pickups, lighting stuff etc to finally come to a version that will fit to the communities needs.

    At first I focussed on building a map for 5v5 Instagib, but in the end I also put weapons and pickups into the map to make it fit for weapons games as well.

    https://ut.rushbase.net/Sytraxx/UT4-CTF/CTF-Proletariat-v6-WindowsNoEditor.pak <-- Version 6 109.1 MB .pak file, cooked into latest build

    Here's some screenshots to give you an impression

    Map Overview:



    Base Outside:



    Middle Part:



    Base Outside:



    Flagroom:



    Base Main Room:



    I would be very grateful if anyone could put in little of your time in to test the map, play it against bots or put it on a server to (test)play it and give some constructive feedback. Please take in mind that its my first map ever and that im trying and mostly willing to learn to become a better map builder! I will appreciate any input from the community.

    Cheers,

    Sytraxx
    Attached Files
    Last edited by Sytraxx; 03-08-2016, 11:36 PM.

    #2
    Just recooked for the latest build.

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      #3
      You need to update the hyperlink in the first post. It is showing the proper text but the link actually posts to v5 not v6.

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