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    #46
    Where is Mazon ?

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      #47
      Originally posted by Priority View Post
      Where is Mazon ?
      Hey I'm working on Mazon and Hispeed and there is an early version of it available. Will upload it another time to the server.

      For now we stick to the Assault maps that are more complete
      Sebastian aka Hank / ]-[ank / Bot-or-What / ChatterX

      UT4 Assault: Resurgence - Assistance (Server hosting / Map creation)
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        #48
        I've reworked and finished the AS-Guardia @Raste started. (map credit edited to: "Raste & BloodK1nG")




        Download the Mappack (+1GB) (06/03/2017)

        Assault Discord Channel

        All maps from this Mappack have been updated to the new "stable" Assault version.
        Attached Files
        Last edited by BloodK1nG; 03-06-2017, 03:43 PM.
        DM-IronSight-CTF-GreenCause - DM-Blaster - CTF-RavenBreak - Assault Mappack
        Download Folders: My maps & Assault Mappack

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          #49
          ASSAULT v. 4.0 released and now open to the public.

          Visit our hubs and create a game

          Attached Files
          UT4 ASSAULT - Server Admin | Community Admin
          UT4ASSAULT.COM

          Forum Thread | UTA Discord | UTA Facebook
          UTA Steam Group | Email me

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            #50
            Originally posted by BloodK1nG View Post
            I've reworked and finished the AS-Guardia @Raste started. (map credit edited to: "Raste & BloodK1nG")

            Awesome work ! Very glad someone gave this map the last big push. Hydraulics is eating every single bit of time I get, Guardia was deserving more love.
            RASTE IN PEACE !
            Maps: DM-Hydraulics | DM-Affliction
            Weapon: Redeemer

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              #51
              Hi everyone I just post the changelog till the image upload function work again.

              Changelog:
              NEW wip map available AS-Desertstrom
              Lineup added on all maps
              Replaced teleporters visuals on most maps
              Some maps have weaponlockers now (wip)
              All maps setup to support future assault movie loading

              AS-AutoRIP
              -i'm not saying the train is fixed this time but i tried something different
              -fan access reworked, easier to use
              AS-Ballistic
              -final guideline fixed
              -grenadelauncher at attackers start replaced by a shockrifle
              -removed bio and ammo in last def spawn room
              -reworked cine (still wip)
              -music properties fixed
              AS-Bridge
              -pressure room enlarged
              -guideline added (wip)
              -playerstart facing box in final spawn fixed
              -playerstarts in water fixed
              -balance playerstarts number between water and cavern spawn
              -polished the two previously added access around base entrance
              AS-Football
              -team decos were incorrect
              -increase jumpad time a bit
              -layout reworked
              -shields now block projectiles from both team
              AS-Frigate
              -guidelines redone
              AS-Golgotha
              -first cleanup on visuals
              -increased lift time
              -reworked teleporters placement and names
              -reworked castle courtyard
              -bsp stairs redone in meshes in huron path tower, redone their collisions
              -stairs collisions in dungeon entrance fixed
              -missing stair mesh in last room fixed
              -added pain volume on heart base, few deco&sounds upd
              AS-Guardia
              -fixed collisions of pipes and beams in last room
              -fixed collisions of meshes around first trigerred door
              -added redeemer in cavern, i'm curious if you can even fire it in 6vs6 spamfest
              -reduce opening delay of trigerred door a bit
              AS-Huron
              -previously named AS-Golgotha2
              -re-meshed, few parts reworked
              AS-Nemphis
              -shields now block projectiles from both team
              AS-Riverbed
              -tight areas enlarged and reworked
              -concrete block (outpost front) are dodgable now
              -you cannot get stuck anymore on RL bunker stair (after outpost)
              AS-Rook
              -removed one crate after big gates
              -fixed a collison hole near big gates
              -redone wood collisons of def base entrance
              -updated obj descriptions
              -obj guide images added
              Last edited by BloodK1nG; 04-22-2017, 02:32 PM.
              DM-IronSight-CTF-GreenCause - DM-Blaster - CTF-RavenBreak - Assault Mappack
              Download Folders: My maps & Assault Mappack

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                #52
                What happened to Mazon, Hispeed, Resurrection, SavingChristmas, HallofFame, FallenCity and Football? Were some of those names got renamed or never got finished/recooked?

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                  #53
                  Mazon has never been finished and recooked. Same for hispeed. SavingChristmas only appears on christmas days. Resurrection , HallofFame are not updated as well. FallenCity and Football can be played on unrealpugs hubs and are working fine.
                  UT4 ASSAULT - Server Admin | Community Admin
                  UT4ASSAULT.COM

                  Forum Thread | UTA Discord | UTA Facebook
                  UTA Steam Group | Email me

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