Announcement

Collapse
No announcement yet.

Assault Mappack

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Mazon has never been finished and recooked. Same for hispeed. SavingChristmas only appears on christmas days. Resurrection , HallofFame are not updated as well. FallenCity and Football can be played on unrealpugs hubs and are working fine.

    Leave a comment:


  • replied
    What happened to Mazon, Hispeed, Resurrection, SavingChristmas, HallofFame, FallenCity and Football? Were some of those names got renamed or never got finished/recooked?

    Leave a comment:


  • replied
    Hi everyone I just post the changelog till the image upload function work again.

    Changelog:
    NEW wip map available AS-Desertstrom
    Lineup added on all maps
    Replaced teleporters visuals on most maps
    Some maps have weaponlockers now (wip)
    All maps setup to support future assault movie loading

    AS-AutoRIP
    -i'm not saying the train is fixed this time but i tried something different
    -fan access reworked, easier to use
    AS-Ballistic
    -final guideline fixed
    -grenadelauncher at attackers start replaced by a shockrifle
    -removed bio and ammo in last def spawn room
    -reworked cine (still wip)
    -music properties fixed
    AS-Bridge
    -pressure room enlarged
    -guideline added (wip)
    -playerstart facing box in final spawn fixed
    -playerstarts in water fixed
    -balance playerstarts number between water and cavern spawn
    -polished the two previously added access around base entrance
    AS-Football
    -team decos were incorrect
    -increase jumpad time a bit
    -layout reworked
    -shields now block projectiles from both team
    AS-Frigate
    -guidelines redone
    AS-Golgotha
    -first cleanup on visuals
    -increased lift time
    -reworked teleporters placement and names
    -reworked castle courtyard
    -bsp stairs redone in meshes in huron path tower, redone their collisions
    -stairs collisions in dungeon entrance fixed
    -missing stair mesh in last room fixed
    -added pain volume on heart base, few deco&sounds upd
    AS-Guardia
    -fixed collisions of pipes and beams in last room
    -fixed collisions of meshes around first trigerred door
    -added redeemer in cavern, i'm curious if you can even fire it in 6vs6 spamfest
    -reduce opening delay of trigerred door a bit
    AS-Huron
    -previously named AS-Golgotha2
    -re-meshed, few parts reworked
    AS-Nemphis
    -shields now block projectiles from both team
    AS-Riverbed
    -tight areas enlarged and reworked
    -concrete block (outpost front) are dodgable now
    -you cannot get stuck anymore on RL bunker stair (after outpost)
    AS-Rook
    -removed one crate after big gates
    -fixed a collison hole near big gates
    -redone wood collisons of def base entrance
    -updated obj descriptions
    -obj guide images added
    Last edited by BloodK1nG; 04-22-2017, 02:32 PM.

    Leave a comment:


  • replied
    Originally posted by BloodK1nG View Post
    I've reworked and finished the AS-Guardia @Raste started. (map credit edited to: "Raste & BloodK1nG")

    Awesome work ! Very glad someone gave this map the last big push. Hydraulics is eating every single bit of time I get, Guardia was deserving more love.

    Leave a comment:


  • replied
    ASSAULT v. 4.0 released and now open to the public.

    Visit our hubs and create a game

    Attached Files

    Leave a comment:


  • replied
    I've reworked and finished the AS-Guardia @Raste started. (map credit edited to: "Raste & BloodK1nG")




    Download the Mappack (+1GB) (06/03/2017)

    Assault Discord Channel

    All maps from this Mappack have been updated to the new "stable" Assault version.
    Attached Files
    Last edited by BloodK1nG; 03-06-2017, 03:43 PM.

    Leave a comment:


  • replied
    Originally posted by Priority View Post
    Where is Mazon ?
    Hey I'm working on Mazon and Hispeed and there is an early version of it available. Will upload it another time to the server.

    For now we stick to the Assault maps that are more complete

    Leave a comment:


  • replied
    Where is Mazon ?

    Leave a comment:


  • replied
    Originally posted by IronWarshark View Post
    Think you could provide the link to download the most recent update for this Map-pack?
    https://mega.nz/#F!codDHBKI!n_3iY5mco_Rdc1Si71hUmg

    Well, link in first post contains only the most recent mappack, when I upload assault maps I just empty this folder of outdated maps.

    Leave a comment:


  • replied
    Think you could provide the link to download the most recent update for this Map-pack?

    Leave a comment:


  • replied
    Originally posted by fatJeff View Post
    Great Job BK

    We playtested some of these maps with our latest Assault version tonight.
    Thank fatJeff! I've just updated my mappack, here the changelog:

    Classics musics added (as placeholder) in AS-Frigate, AS-Golgo1&2, AS-Nemphis, AS-Overlord, AS-Riverbed, AS-Siege
    Loading camera location setup in all maps
    AS-AutoRIP
    -train bp redone, audio work properly now
    AS-Bridge
    -water volume depth fixed
    -no more pain at start for playerstart in water (temp fix)
    -bots spawned in cavern shouldnt jump in water anymore
    -trigger placement of final obj fixed (activatable from all sides now)
    -rock collision around base entrance fixed
    -def teleporters desactivation seq added
    -weapons/ammo placement reworked in few area
    AS-Football
    -more sounds effects added
    AS-Golgotha
    -rocks material less wet and shiny
    -another cover added before siege tower
    AS-Lavafort
    -def jumppad work properly now
    -rock collision near linkgun and fort fixed
    -fuse obj now accept all damages type
    -fort ramp replaced by jumppad
    AS-Nemphis
    -map/obj description updated, no more book to steal
    -2nd door small esthetic fix
    AS-Overlord
    -spectactors can now move through glass (def spawn room)
    AS-Rook
    -another gate collision in def spawn entrance fixed
    AS-Siege
    -missing collision of woodboard near gatehouse fixed
    -missing collision of the gatehouse entrance fixed
    -missing collision of woodboard on bridge fixed
    -one plank added to finish your slide properly in 2nd tower
    -decals added in yard, spawn seq update

    Leave a comment:


  • replied
    Great Job BK

    We playtested some of these maps with our latest Assault version tonight.

    See here

    Last edited by fatJeff; 02-13-2017, 05:41 PM.

    Leave a comment:


  • replied
    Hey
    NEW wip remake available AS-Bridge


    Download the Mappack (770MB) (13/02/2017)

    Assault Discord Channel

    Changelog:
    Paths built on all maps, first post cleanup
    AS-AutoRIP
    -train sound added (wip)
    AS-Football
    -small deco upd, few shields added (testing)
    AS-Frigate
    -water postprocess upd, mat fix
    AS-Gladiator
    -deco upd (still wip)
    -reworked items placement at attacker start
    AS-Golgotha
    -fixed "water" material
    -bio replaced by Grenadelauncher
    AS-HellRaiser
    -mat fix, sky and fog upd
    AS-Nemphis
    -foliage reworked
    -reflections upd
    AS-Resurrection
    -Dungeon interior/maze reworked, mat upd
    -reflections upd
    AS-Riverbed
    -bomb mat updated
    AS-Rook
    -gate collision fixed
    -roof mat fixed
    AS-SavingChristmas
    -moon texture updated, missing mesh fixed
    AS-Siege
    -bio replaced by Grenadelauncher
    -collision of main tower door fixed
    -spawn seq for def and gatehouse door fixed
    -trigger message added in sneaky access
    -fixed weird shadows on wood
    -cover added in yard
    Attached Files

    Leave a comment:


  • replied
    Originally posted by exo7341 View Post
    That's just amazing, @BloodK1nG!

    I really like you're keeping this alive!
    If I stop I upload the source files

    Originally posted by Smurgl View Post
    Nice!

    I'd love to see these major mods get some heavy coverage (Put on the Epic servers) - even if is for a single release (So that code does not have to be maintained). It's difficult to play mods like this, domination or chaos mod (when it arrives) because there is rarely anybody playing the games. Only elimination and (before that) last man standing managed to get regular players. If it were to be included as a kind of guest appearance on a release that might create the player base and get mass feedback for the developers.

    I'm sure other servers would continue to host games, but least then there are players that will be aware of the mod and actively searching them out.

    It would take a bit of time out of development, but would show that Epic are keen on embracing the community and give the player base something new and exciting regularly.

    Maybe something to consider @Flak !
    The epic coverage of custom/community content is my endless inspiration for laughing and making jokes
    Last edited by BloodK1nG; 10-10-2016, 10:54 AM.

    Leave a comment:


  • replied
    Nice!

    I'd love to see these major mods get some heavy coverage (Put on the Epic servers) - even if is for a single release (So that code does not have to be maintained). It's difficult to play mods like this, domination or chaos mod (when it arrives) because there is rarely anybody playing the games. Only elimination and (before that) last man standing managed to get regular players. If it were to be included as a kind of guest appearance on a release that might create the player base and get mass feedback for the developers.

    I'm sure other servers would continue to host games, but least then there are players that will be aware of the mod and actively searching them out.

    It would take a bit of time out of development, but would show that Epic are keen on embracing the community and give the player base something new and exciting regularly.

    Maybe something to consider [MENTION=1513]Flak[/MENTION] !

    Leave a comment:

Working...
X